You are speaking my language. It looks great but can you zoom out to see your ship? Obviously l seeing the ship is a plus but also helps with parking and obsticle avoidance.
October 1, 2025 at 2:20 AM
You are speaking my language. It looks great but can you zoom out to see your ship? Obviously l seeing the ship is a plus but also helps with parking and obsticle avoidance.
Good space ship controls and UI are deceptivly hard to implement. I have two simular modes in my project as well. I think of one as the dogfighting mode and the other as the coasting / working mode
September 30, 2025 at 11:49 PM
Good space ship controls and UI are deceptivly hard to implement. I have two simular modes in my project as well. I think of one as the dogfighting mode and the other as the coasting / working mode
I am a bit of an animal lover, especial for dogs and cats. It always sucks when you realize that the first several levels of an rpg are going to require you to slaughter a bunch of dogs. Its especially bad when the devs bother to add very good wimper and hurt sfx. Maybe add a toggle for Good-Boys
June 2, 2025 at 9:34 PM
I am a bit of an animal lover, especial for dogs and cats. It always sucks when you realize that the first several levels of an rpg are going to require you to slaughter a bunch of dogs. Its especially bad when the devs bother to add very good wimper and hurt sfx. Maybe add a toggle for Good-Boys
I always fudge the numbers of my code to be factors of 2. why 10 when you can 16? why 30 when you can 32? I know the same feeling, maybe its a programmer thing.
May 21, 2025 at 6:27 PM
I always fudge the numbers of my code to be factors of 2. why 10 when you can 16? why 30 when you can 32? I know the same feeling, maybe its a programmer thing.