whoswhoproductions.bsky.social
@whoswhoproductions.bsky.social
I baked the ambient occlusion and curvature in Substance Painter. The rest is just built in Blender textures. Mostly just the noise texture node. This Dalek mostly uses the curvature for a bit of edge wear. I use the Ambient Occlusion more on the previous models that have more weathering.
May 18, 2025 at 4:30 PM