Indies trying to imitate big studios risk giving up the advantages of being small (flexibility/speed).
Great advice from Derek that can be expanded to other parts of game-making, too!
This doesn’t work (except in the circumstances I mentioned) because movie audiences just need to know the story and/or vibe.
Indies trying to imitate big studios risk giving up the advantages of being small (flexibility/speed).
Great advice from Derek that can be expanded to other parts of game-making, too!
📲 matheustorresmp3 via instastories
📲 matheustorresmp3 via instastories