𝙬𝙚𝙧𝙣𝙞𝙘𝙠𝙚
wernicke1.bsky.social
𝙬𝙚𝙧𝙣𝙞𝙘𝙠𝙚
@wernicke1.bsky.social
Nevermind, I saw the VoxelGI node
November 14, 2025 at 5:27 PM
Do you use baked lighting?
November 14, 2025 at 5:12 PM
Couldn't you have just released an executable instead of an appimage for linux users?
November 2, 2025 at 6:52 PM
Is this how it's going to look like in 4.6? Just like in the image?
October 30, 2025 at 10:56 PM
Also I hope in the future asset streaming gets implemented which would make larger scenes much better
October 22, 2025 at 4:23 PM
Nice. I hope global illumination (SDFGI) gets improved or overhauled too
October 22, 2025 at 4:18 PM
Isn't GTAO coming to Godot soon?
October 22, 2025 at 12:53 PM
Are you ever planning on making a fps controller series like you did in unity?
October 20, 2025 at 11:12 PM
Damn, this is so cool! I really like the look!
September 14, 2025 at 7:38 PM
Where did you use shaders?
September 6, 2025 at 8:33 PM
Woah that's amazing! Did you you use any addons for the visuals?
September 6, 2025 at 3:57 PM
I see. And how do you sync it via multiplayer? Like, you can't see your head but you can see other players full body
August 28, 2025 at 3:21 PM
Do you render the view model and player model separately? If so, how do you render the bullet tracers?
August 28, 2025 at 3:10 PM