Philippe Weier
weiphil.bsky.social
Philippe Weier
@weiphil.bsky.social
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
For PDF, supplemental and high-quality videos, check out the project webpage at weiphil.github.io/portfolio/pr...! Joint work with Jérémy Riviere, Ruslan Guseinov, Stephan Garbin, Philipp Slusallek, @bbernd.bsky.social, Thabo Beeler and @deliovicini.bsky.social #SIGGRAPH2025 n/n
weiphil.github.io
May 12, 2025 at 4:24 PM
Finally, our methods enable high-quality facial appearance reconstruction from sparse captures. We fit parameters of standard production rendering models, producing realistic results without neural rendering. 5/n
May 12, 2025 at 4:23 PM
Additionally, many real-world materials, e.g., skin, exhibit translucent appearance. We therefore also introduce an efficient differentiable rendering algorithm to recover textured, path-traced subsurface scattering parameters. 4/n
May 12, 2025 at 4:22 PM
Our solution, Laplacian mipmapping, is a preconditioner combining differentiable mipmapping with a Laplacian pyramid. The benefits? Robust texture recovery while being computationally efficient, resolution-independent, and requiring minimal hyperparameter tuning. 3/n
May 12, 2025 at 4:22 PM
Why is this challenging? Inverse rendering often suffers from scale mismatches, rendering noise and local minima. This prevents reliable recovery of textures, e.g., using standard Adam. In contrast, our approach achieves a more uniform and robust convergence. 2/n
May 12, 2025 at 4:21 PM