"Show, don't tell" is incorrect.
It's more like:
"Show. You can also tell."
Even completely on-the-nose dialogue can elevate a story at times, and even if can be done better, the style can rarely be duplicated.
Use all the tools you have
"Show, don't tell" is incorrect.
It's more like:
"Show. You can also tell."
Even completely on-the-nose dialogue can elevate a story at times, and even if can be done better, the style can rarely be duplicated.
Use all the tools you have
Kosuke Yamada, the cinematographer of the show, is responsible for more anime-like shots like that, spread across an otherwise beautifully shot show.
Kosuke Yamada, the cinematographer of the show, is responsible for more anime-like shots like that, spread across an otherwise beautifully shot show.
It's a misconception that conflict is necessary to create interesting stories.
The true deciding factor is an emotional connection to the characters. If you create that with the audience, they _will_ be hooked.
Conflict is just a very efficient way to do that.
It's a misconception that conflict is necessary to create interesting stories.
The true deciding factor is an emotional connection to the characters. If you create that with the audience, they _will_ be hooked.
Conflict is just a very efficient way to do that.
Often, it's fine to just surprise the audience.
It is useful in mostly 2 cases:
1. Natural course of events. E.g. characters may hear or smell gas before an explosion
2. It reveals necessary context. Twists only work if they're plausible to anticipate
Often, it's fine to just surprise the audience.
It is useful in mostly 2 cases:
1. Natural course of events. E.g. characters may hear or smell gas before an explosion
2. It reveals necessary context. Twists only work if they're plausible to anticipate
www.youtube.com/watch?v=igz7...
www.youtube.com/watch?v=igz7...