That’s interesting! I am working on a flight sim and spawn many many foliage instances with PCG. Currently, I am thinking about which benefits the PCG GPU execute could bring. You probably saw Adrien Logut‘s Video on that… have you mentioned your approach in the discord? I bet he would be interested
August 21, 2025 at 4:47 AM
That’s interesting! I am working on a flight sim and spawn many many foliage instances with PCG. Currently, I am thinking about which benefits the PCG GPU execute could bring. You probably saw Adrien Logut‘s Video on that… have you mentioned your approach in the discord? I bet he would be interested
Hi @djokbuilt.bsky.social are you selling any of these as set? Also a Poster or an Artbook would be super cool 🩷 Either way, I enjoy your work very much! 🦾
June 30, 2025 at 3:50 AM
Hi @djokbuilt.bsky.social are you selling any of these as set? Also a Poster or an Artbook would be super cool 🩷 Either way, I enjoy your work very much! 🦾
Don`t you agree that the light-design of the level changes completely? In the upper the next room ahead and the occluded area to the right motivate the player to look what is behind the fog, creating depth. Also the room ahead is much brighter in the first screenshot guiding the players eyes
March 14, 2025 at 8:51 AM
Don`t you agree that the light-design of the level changes completely? In the upper the next room ahead and the occluded area to the right motivate the player to look what is behind the fog, creating depth. Also the room ahead is much brighter in the first screenshot guiding the players eyes