WarBraidski
warbraidski.bsky.social
WarBraidski
@warbraidski.bsky.social
Aspiring game developer from Poland, Space sector Enthusiast, Too much game ideas in my head & working to get them out to real world.

https://warbraidski.itch.io/
Progress on our gamejam game - we are making a small roguelike endless platformer, its not much but I am astonished that I can keep coding on 3 hours of sleep and 4 monster cans
#gamejam #indiegamedev
February 8, 2025 at 10:17 AM
Second position and space game too! What a coincidence xD

The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.

#GameChallenge
#Games
#GameDev
#PromoSky

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Day 2: Kerbal Space Program
February 7, 2025 at 12:19 PM
Okay I guess I'll do it too since everyone does.

The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.

#GameChallenge
#Games
#GameDev
#PromoSky

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Day 1: Space Engineers
February 6, 2025 at 9:47 PM
Okay, I actually had a lot of fun creating this PSX style missile launcher brain-tank thingy, I still need to improve but if I am having fun texturing all of this, then I will prevail :) #gamedev #blender #PS2 #indiegamedev
February 5, 2025 at 8:25 PM
I don't really know If PSX style is for me/nor if I even like doing it, since crappy textures are the goal I guess this model is passable but my brain cannot register and constantly tells me that its shite lmao
#blender #gamedev
February 5, 2025 at 12:34 PM
Hey #indiegames, my goofy little retro snake game is published in somewhat playable state, if you wish to play visit warbraidski.itch.io/space-snake-3d

There are spikes, missiles, going under the map, and of course bugs. (How the fuck do you create shaders for real)

#gamedev #indiegamedev
February 2, 2025 at 11:20 PM
Nice
February 2, 2025 at 1:24 AM
Like this?
January 31, 2025 at 7:57 PM
Why do all horror game classrooms need to be japanese classrooms specifically? Hear me out: soviet school horror
January 31, 2025 at 11:31 AM
Making a space snake game I guess? #indiegamedev #gamedev #unity
January 29, 2025 at 10:43 PM
Hey #indiegamedev, my first little smol game is finally finished! It started as a learning exercise on instantiating objects and adding gamemanager stuff, and then I thought it would be fun to shoot something, so you can shoot down flies with overkill musket to some classical music lol. #unity
December 11, 2024 at 1:45 PM
Our gamejam game for #pizzajam is now published! Come play it, defeat the King Crab and build your army of snails! #gamedev #indiegame #itch.io #gamejam

dorians.itch.io/shellraiser
November 24, 2024 at 7:01 PM
Today I made landscape for our gamejam game Shellraiser, in which you fight crab king as a snail necromancer. I have made both player castle and king crab castle, most proud of the latter one lol (how the heck do you model a cabbage) #gamejam #blender #gamedev #itch.io
November 20, 2024 at 9:28 PM
Today I commited my first ever github repository push to our gamejam game, man it so satisfying. I made those two models today: crab king and necromancer snail. We are making 3D version of Age of war flash game, in which a necromancer snail is fighting crustaceans army lol. #gamedev #blender
November 18, 2024 at 10:16 PM
I have made this musket today #blender #gamedev
November 12, 2024 at 7:52 PM