wade
wadekb.bsky.social
wade
@wadekb.bsky.social
indie ttrpgs, trail running, diy - Seattle
(he/him)
https://wadekbennett.itch.io/
I love how utterly incomprehensible this will be to all but a thousand people
November 4, 2025 at 5:04 AM
Congrats on the print release! Just ordered it. I've been so impressed with this month-long release and all the thoughtful blogs to come with it
October 26, 2025 at 6:58 PM
Reposted by wade
But it *does* feel like a reworking of cyberpunk for the 2020s: a vision of the future not as a unified aesthetic but as this crazed sensory overload, a hundred different stories and worlds fired at you at once, leaping between crassness and warmth, insincerity and sincerity.
October 22, 2025 at 11:59 AM
Same, honestly nice to hear I'm not alone in that
October 21, 2025 at 6:05 AM
I've been feeling this too! For me another reason has been how much is going on in the Dream that I don't know about. It's pretty scary stepping into a character who has such a narrow perspective on such a big world
October 20, 2025 at 3:28 PM
CHACHACA
October 18, 2025 at 4:38 PM
This has been a year of committing to TTRPGs as my artform of choice. It's helped me to better understand how I look at the world and engage with it. It's taught me that I can be a creative person. Thanks to everyone in the community that I've met so far! (11/11)
October 1, 2025 at 6:43 PM
My favorite part in this module is my off-trail procedure. If you go off the trail, you stay stuck there encountering random events, until you get lucky and find your way out. There are certain locations and factions that can only be found off the trail. (10/)
October 1, 2025 at 6:43 PM
The only constant is the accumulation of pollution, represented by an overloaded event table. This world is aimless, but trending towards loss. (9/)
October 1, 2025 at 6:43 PM
Compared to most modules, this one is intentionally designed to be aimless. There is no map, certain paths dead-end, and sometimes you can only progress by getting lost. This feels right in a module about grief and memories. (8/)
October 1, 2025 at 6:43 PM
Wetlands fill me with a sense of nostalgia. I grew up fishing and clamming there with my father and grandfather. My great-uncle and sister have both worked in wetland conservation. Thinking of wetlands makes me think of childhood memories now out of reach. I tried to bring that feeling here. (7/)
October 1, 2025 at 6:43 PM
I tried embracing the moody, narrative tone of Cloud Empress for this module, to create something hopefully as fun to read as it is to play. My goal was a small world charged with grief and coping in different ways. (6/)
October 1, 2025 at 6:43 PM
I followed that up with Beneath these Grasses Grieving, my attempt at an adventure module for Cloud Empress during the #CloudEmpressWinterJam. I ended up spending somewhere between 40-60 hours working on this one, and it feels nearly like a finished product. (5/)
wadekbennett.itch.io/beneath-thes...
Beneath These Grasses Grieving by wade
A muddy and moody adventure for Cloud Empress
wadekbennett.itch.io
October 1, 2025 at 6:43 PM
This game has a pretty cool safety tool too—a natural open table, enabled by remote play with natural breaks. I'm also pretty happy with my prose, especially this paragraph at the end. (4/)
October 1, 2025 at 6:43 PM
It's a game about silence and boredom. About how the fear of being alone brings people together. I still think this is ripe ground, as seen by the subsequent #JamInSilence amassing 50 submissions. Consider how else you can wield loneliness as a tool. (3/)
October 1, 2025 at 6:43 PM
My first game, Resonant Static, was written for the Dice Exploder Pregens Jam. It's not polished, but I think there's some good ideas in there. More importantly, it felt freeing to get a project done. (2/)
wadekbennett.itch.io/resonant-sta...
Resonant Static by wade
An RPG about loneliness, boredom, and radios.
wadekbennett.itch.io
October 1, 2025 at 6:43 PM
Commercially, it's not optimal. But building a network effect is how communities thrive and grow long term.
July 26, 2025 at 4:37 PM
What I'd love to see more is game listings that include links to related games by *other* creators that might not be seen otherwise. "Hey, if you liked this game, check out these other three games that do something similar, but you probably missed."
July 26, 2025 at 4:35 PM