WackyWhisker
wackywhisker.bsky.social
WackyWhisker
@wackywhisker.bsky.social
Senior Level Designer by day and Indie Game Developer by night.
Looks great!

Just watched the movie for the 2nd time and it blew me away even more.
January 21, 2025 at 9:08 PM
I feel you!
December 28, 2024 at 10:46 AM
Ah, interesting! But probably a couple of months too early for me :). Still working on a prototype/ demo and I had no opportunity yet to look into pitch deck, branding etc.
December 20, 2024 at 8:52 PM
Better yet, don’t spend time creating them in the first place until you prove it to be fun.
December 14, 2024 at 8:17 AM
Oh please do!

Feel free to ping me in a comment or so :)
December 4, 2024 at 6:40 PM
As professional level designer I can only say that the map building process I would probably enjoy quite a lot :) Though it will be different to be in charge of design and art at the same time for sure.
December 4, 2024 at 6:08 PM
Indeed!
Been a while since I thought about that one. Will do some more research on it again :)
December 2, 2024 at 7:45 PM
No pressure then, I guess? :D
December 2, 2024 at 7:28 PM
Sounds pretty dope! I can't find anything on your profile I think. Let me know if there is some info out there. :)
December 2, 2024 at 6:49 PM
Exciting!

What's your game about?
December 2, 2024 at 6:40 PM
You and me both! lol
December 2, 2024 at 6:38 PM
Thank you so much! They are both on my list to "inspect closer", so it makes me happy to hear that :)
December 2, 2024 at 6:34 PM
Thank you!

The genre will be a blend between traditional Zelda dungeons (with utility based exploration) and the narrative of Hades :)
December 2, 2024 at 6:33 PM
Pretty cool! What do you use for blocking out? And what engine is this?
November 29, 2024 at 9:53 PM
Returnal somehow :D
November 29, 2024 at 9:42 PM
But that's ok I think? I am researching how I wanna do it for my game, so I just got curious how other devs in similar situations handle it. I will probably try taking photo references or images and then use 'Texture Ripper' to correct the perspective, pixelate the images a little and into an atlas.
November 29, 2024 at 9:13 PM
Thank you!
November 29, 2024 at 8:44 PM
Looks great in my book!

How did you approach the texturing? For example the clock looks really interesting.
November 29, 2024 at 8:38 PM
The first one is all in all a very good Zelda game (don’t give up early, as the first hour or two give a wrong impression). The second one started to jump a bit on the loot and open world trend , but still has a few cool dungeons.
November 27, 2024 at 1:54 PM
Darksiders 1 and 2 is a good start :)
November 27, 2024 at 1:37 PM
One of the inspirations :) thanks!
November 27, 2024 at 11:35 AM
Thanks! I am glad you like it :) We have some cool things coming up, but it will also be a while until the full gameplay loop is implemented and testable.

You will find out more here though :P
November 27, 2024 at 7:31 AM
Thanks so much :)

I started in mid September this year, but also just in my spare hours after work or when I can squeeze some in.
November 26, 2024 at 6:51 PM
Whoops, sorry. I reposted the post due to a typo in the hashtags.
November 25, 2024 at 10:33 PM
Good start!
Looking forward to find out more.
November 25, 2024 at 10:59 AM