Piero Molino
w4nderlust.bsky.social
Piero Molino
@w4nderlust.bsky.social
CEO @ Studio Atelico | Chief Scientist @ Predibase | Ex-UberAI, Stanford
Very cool product! :)
April 16, 2025 at 9:54 PM
It's a great question. The engine has multiple component that can be used to achieve simpler and harder tasks (i.e. deciding if to chat with an other characters vs generating the actual dialogue). The biggest bottleneck is VRAM and the smallest models go as low as 500m
January 9, 2025 at 1:00 PM
Can’t wait to see what game developers will build with the Atelico AI Engine! The possibilities for richer, more dynamic game worlds are endless. 🎮🔥
January 8, 2025 at 5:39 PM
To showcase its potential, we built GARP, a tech demo inspired by Generative Agents. GARP demonstrates how our AI engine runs in real time, locally on-device—all without relying on the cloud and for free. 🖥️✨
January 8, 2025 at 5:39 PM
Over the past year, my team at Studio Atelico and I have been blending the magic of gaming with AI to create something special: an on-device AI engine for games! It empowers NPCs, agents, and natural language interactions in ways that were impossible or prohibitively expensive. 🚀
January 8, 2025 at 5:39 PM