Asher Zhu
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vuthric.bsky.social
Asher Zhu
@vuthric.bsky.social
Director @ Duck Shake Games

ex Tech Art R&D @ Epic Games
LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5

- Tech art and chill with us http://discord.gg/gRwaywC

🏠 London 🕸 https://Asher.GG
Been studying 3rd person camera and discovered a neat trick from Zelda
Walls blocking camera is commonly solved by moving the viewpoint closer. However when the wall is moved away, Link's camera doesn't immediately jump to its original position, instead only slowly recovers when there is user input.
September 17, 2025 at 8:35 PM
came to learn about the beautiful golden spiral stackoverflow.com/questions/96... since I needed a way to sample a sphere's surface uniformly

Did a bit code search and found Chaos had this built-in 😙👌
September 6, 2025 at 4:35 AM
that's a great perspective. I'll get to it when I have days of doing nothing to look forward to :)
August 25, 2025 at 4:32 PM
January 20, 2025 at 1:55 AM
By the time I saw this viral video on tiktok, the account was already mysteriously deleted.
I'm used to seeing censorship like this in china but it's surreal to think the US is now no better
January 20, 2025 at 1:55 AM
January 4, 2025 at 3:05 PM
Bro invented a new form of gambling and got addicted to it 😂
December 25, 2024 at 4:42 PM
Happy holidays and may you never be invited as dinner 💚
December 23, 2024 at 7:37 PM
update on my Slime game💚

The dungeon's popularity is plummeting! Only the Slime can make it fun again. Lots of magic sodas are needed to get the job done.

#indiegame #gamedev #techart #slime #game
December 9, 2024 at 4:58 PM
Taking the chance to repost some useful stuff I made in the past

There is a secret Volumetric Painting tool I hid in the #UE5 Valley of the Ancient demo project (free)

You can paint how wind flows, affecting fog, sand and small debris

#gamedev #techart #vfx #realtimevfx
November 14, 2024 at 7:11 PM
Reposting part II of the concept video since I'm getting a lot of new audience here😀

I thought of this scene when I was in the shower :D That was a year ago and I had a sweet day job at Epic. Life was slow and I had all the time to think what next. I remember seeing videos of Tiny Glade and [...]
November 9, 2024 at 6:32 PM
Thanks Kevin! I tried the link (on my profile) on another machine and it appeared to be fine. Can someone else confirm?

btw this is a community for tech artists, not exclusive for the slime game. We do have some amazing discussions about it though
November 8, 2024 at 8:59 PM
part 2

can't believe it's been almost a year.. I've remade the solver and everything. The slime is less water more slime now. But looking back, the fake surface tension feels amazing too
November 8, 2024 at 6:27 PM
Hi, you may have seen my concept video of the physically correct slime before

I'm releasing a new trailer about the slime's game designs this month - I quitted my job to turn the idea into a real game

Just moved to bsky, follow me to keep up with the journey of the 🟢!

#gamedev #techart #indiedev
November 8, 2024 at 6:22 PM
the full list of the viewmode names can be found in ShowFlags.cpp
pasting here for convenience. the string inside TEXT("___") is what you need. For example type 'viewmode wireframe' in the console
September 27, 2024 at 3:46 AM
#UE5 Tip of the day:

while in-game, console command 𝘷𝘪𝘦𝘸𝘮𝘰𝘥𝘦 [𝘯𝘢𝘮𝘦] can be used to switch view mode on the fly

very useful when you want to visualize stuff while actually playing the game (e.g. collision), or take a quick eye-candy break with 𝘷𝘪𝘦𝘸𝘮𝘰𝘥𝘦 𝘱𝘢𝘵𝘩𝘵𝘳𝘢𝘤𝘪𝘯𝘨

#gamedev #techart #indiedev
September 27, 2024 at 3:45 AM