VUEngine
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vuengine.dev
VUEngine
@vuengine.dev
We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.
Recently accomplished tasks: New title screen render by VirtuousRage, resembling the box art, and finishing the Japanese translations, thanks to Kazuo Entertainment and dudeway4. Now we can fully focus on finishing the #VUEngineStudio music editor to get sound on par with the rest of #FormulaV.
April 14, 2025 at 5:20 PM
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe
April 1, 2025 at 11:59 AM
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy #VUEngine #homebrew #VirtualC
December 5, 2024 at 8:20 PM
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy #homebrew #VUEngine
November 26, 2024 at 11:05 PM