We worked on NPCs today! We added Emotes, improved editors, and added the option to have actual voice lines for dialogue instead of typewriter text (imagine how sans talks).
We worked on NPCs today! We added Emotes, improved editors, and added the option to have actual voice lines for dialogue instead of typewriter text (imagine how sans talks).
www.patreon.com/posts/141382...
www.patreon.com/posts/141382...
www.patreon.com/posts/139220...
www.patreon.com/posts/139220...
www.youtube.com/@VowganVR
www.youtube.com/@VowganVR
Here's a few screenshots of my demo environment for it:
Here's a few screenshots of my demo environment for it:
Until now, changing your menu language in VRChat would automatically force that language in the menu if the menu supported it. And if it didn't support it, the menu would simply select the first language available. Now, a toggle lets you choose which one you'd like!
Until now, changing your menu language in VRChat would automatically force that language in the menu if the menu supported it. And if it didn't support it, the menu would simply select the first language available. Now, a toggle lets you choose which one you'd like!
Want to check out the progress yourself? Stop by my Patreon to follow the development! www.patreon.com/posts/133859...
Want to check out the progress yourself? Stop by my Patreon to follow the development! www.patreon.com/posts/133859...
youtube.com/vowganvr
youtube.com/vowganvr
Snap GameObjects in your scene to a hexagonal grid, with tons of customizations for scale and orientation.
Unity Asset Store: u3d.as/3uZu
#unity3d
#madewithunity
Snap GameObjects in your scene to a hexagonal grid, with tons of customizations for scale and orientation.
Unity Asset Store: u3d.as/3uZu
#unity3d
#madewithunity
I better go do that
I better go do that
Have Burnice Friday Night instead
Have Burnice Friday Night instead