Zaven
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voithoz.bsky.social
Zaven
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️
·Working on graphics at thatgamecompany | prev. Google Maps, Wing, Google Cloud

Sharing pixel art at @voithoz-art

https://voithos.io
It does seem that a JIT phase of some kind would be useful here (IIRC GDScript already has a bytecode representation, which would make this easier). For performance critical sections, at some point I'd prob switch to C++/gdnative

One thing I do like any GDScript even over C#: no garbage collector
July 15, 2025 at 9:15 PM
Ahh that tote looks so nice 🤯
July 15, 2025 at 9:06 PM
The commented one is super useful, thank you!
June 20, 2025 at 10:23 PM
Prepare for tears 🥲

I'm still recovering
June 6, 2025 at 3:44 PM
Cute! One thing that feels compelling to me is to come up with a name that has some kind of special meaning to the founder _and_ rolls off the tongue -- best of both worlds! That's what I'd want at least :)

I might suggest using fewer syllables though, 4 feels too much. One option: Rebel Fawn
May 13, 2025 at 6:42 AM
Ah I see 😅 I'm definitely one of those die-hard physical weirdos, at least for games that I expect to really like. It does make purchasing them a bit more inconvenient though..
April 27, 2025 at 7:20 AM
Did you get a physical copy? For some reasons they seem to be in short supply from what I can tell...
April 27, 2025 at 6:51 AM
In case it's useful, a while back I wrote a cubemap prefilter shader for GGX: github.com/voithos/quar...

I can't recall if I verified its output with any rigor, but it looked reasonable enough at the time (I mostly wrote it as a learning experience).
github.com
April 27, 2025 at 6:50 AM
Woah, itsa-me! :o

Thank you for the shout out!! 🙏
April 13, 2025 at 6:01 PM
Oh my goodness ❤️
April 9, 2025 at 2:12 AM
I played the demo of this at Day of the Devs!! It's super good!
April 2, 2025 at 11:34 PM
Unfortunately, I find many early access games to be *too* unfinished, like you said (and worse, sometimes they never get finished at all). If their track record was better, I might be more inclined to buy them and give feedback, but for now I basically always avoid them
March 23, 2025 at 6:18 AM
I always thought of early access as intentionally being unfinished -- the aspirational promise is that the devs could take feedback from players to refine the game and change direction to get a better product in the end. If the game is mostly done already, not much room to incorporate feedback
March 23, 2025 at 6:18 AM
This, this is what's happening to me right now :')
March 20, 2025 at 6:14 AM
A bit late, but I'm also going to be there and would love to say hello!! Big fan of APWOT :)
March 14, 2025 at 1:29 AM
It's definitely gotten better, but what features were you looking for in particular? Enum-to-string is still essentially impossible without macros unfortunately. :/
March 9, 2025 at 9:25 PM