youtu.be/xXFuv7B-4lY?...
youtu.be/xXFuv7B-4lY?...
What kind of internal state logic? (I might guess because this rings a bell for me too, but curious to hear you unbiased)
> and nesting portaled stuff is annoying, should be automatic
What’s an example?
What kind of internal state logic? (I might guess because this rings a bell for me too, but curious to hear you unbiased)
> and nesting portaled stuff is annoying, should be automatic
What’s an example?
We are also getting a chance to revisit what we all learned from building and using Radix, correcting some of the mistakes that haven’t had a chance to get fixed.
We are also getting a chance to revisit what we all learned from building and using Radix, correcting some of the mistakes that haven’t had a chance to get fixed.
I find that curves like this work well for any animation when an object fully exits the screen.
I find that curves like this work well for any animation when an object fully exits the screen.
This one exhibits some initial resistance when the sheet is pulled up, but is in free fall when it goes down
Enter curve
easings.co?demo=0&durat...
Exit curve
easings.co?demo=0&durat...
This one exhibits some initial resistance when the sheet is pulled up, but is in free fall when it goes down
Enter curve
easings.co?demo=0&durat...
Exit curve
easings.co?demo=0&durat...
Thought I’d share some of my UI work here but there’s no point if it all looks like pixelated smudge.
Gonna randomly snipe @danabra.mov
Thought I’d share some of my UI work here but there’s no point if it all looks like pixelated smudge.
Gonna randomly snipe @danabra.mov
I’ve been using the alpha on a couple projects and how these values work is one my favourite parts of v4.
I’ve been using the alpha on a couple projects and how these values work is one my favourite parts of v4.