Final Continent | Open World Survival RPG
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vividlycoris.bsky.social
Final Continent | Open World Survival RPG
@vividlycoris.bsky.social
Join the discord server for early access to new content!
discord.gg/hNMvPbE9Zx
Support Final Continent! buymeacoffee.com/vividlycoris
Learn more about Final Continent here! finalcontinent.webflow.io
andddd i forgot gifs dont work on bluesky for whatever reason, here's what it was supposed to be
June 26, 2025 at 12:09 AM
June 25, 2025 at 11:54 PM
support final continent here: buymeacoffee.com/vividlycoris
join our discord for early access to new content: discord.gg/hNMvPbE9Zx
Join the Final Continent | VividLycoris Discord Server!
Final Continent is an open world survival rpg where you venture into a fascinating yet volatile environment | 19 members
discord.gg
June 2, 2025 at 5:31 AM
i dont know a lot about music, but i didnt know a lot about game development about a year and a half ago when i started making the game, so im curious to see if learning music would be the same as learning game development, i have the basic idea of it now, and trying to add in my own "vibe" to it
April 29, 2025 at 10:24 PM
if you wish for more context about the game itself, the website i made for it here has a large description of it:
finalcontinent.webflow.io
Final Continent Official Website | VividLycoris
finalcontinent.webflow.io
April 29, 2025 at 1:13 AM
(part 2)
-you can't freely defeat every enemy or creature, i'm trying to find a good way to incline players to avoid or fear certain creatures instead

im inspired by the game Rain World, where you dont play as anything special, you're just a basic creature trying to survive a hostile ecosystem
April 29, 2025 at 12:11 AM
-the enemies don't feel dull, instead of just being punching bags, you feel like you're fighting something intelligent.

-the npcs and enemies are able to do almost everything the player can, group up, use relics and items, rivalry, etc
April 29, 2025 at 12:09 AM
the game is in the alpha state, i'm still adding new things into it
April 27, 2025 at 3:13 AM