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virtuallysilent.bsky.social
Silent
@virtuallysilent.bsky.social
I like pretty graphics. Shader programming and reverse engineering are my hobbies. I like bringing interesting places to VR and giving people experiences that'd normally be impossible.
New feature in Filamented 1.3 include...
- Higher quality parallax
- Better sampling for light probes
- New Filamented Extras shaders! Selector, Pixel Art, Rotation, and more!
- Various optimizations and improvements
- Support for Bakery VertexLM (experimental)
January 18, 2025 at 2:18 PM
I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh.
Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this?

#vrchat
January 16, 2025 at 5:00 PM
Happy new year! I've released a new prefab for VRC - Spawn Memory.

github.com/s-ilent/udon...

This simple system uses Udon Persistence Player Objects to recall the player's last position in the world on rejoin. Hopefully a useful example of how it can be used!

#vrchat #udon
January 5, 2025 at 4:02 AM
I'm really enjoying Infinity Nikki...
It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax.
I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.
December 9, 2024 at 2:37 PM
Released a new map: Plum Pavilion!
vrchat.com/home/launch?...

The autumn leaves slowly fall from a great maple tree... This is a small map I ported over for fun. There's not much to it, but I hope you enjoy!

#vrchat
December 2, 2024 at 8:55 AM
New WIP!
I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures.
But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat
November 27, 2024 at 11:01 PM