Solstice Midwinter
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viperkadachi.bsky.social
Solstice Midwinter
@viperkadachi.bsky.social
(She|Her) Blocks anything I deem weird. Not personal, dw.
Banner by @biookie.bsky.social
PFP by @biookie.bsky.social

Hobbyist Roblox dev, professional Roblox hater. <3
Aspiring game networking wizard, I guess. (It's fun!)
Haver of many wips.
honestly quite incredible
August 15, 2025 at 8:13 PM
Reposted by Solstice Midwinter
honestly quite incredible
August 15, 2025 at 8:13 PM
Also after checking your profile;
Your work looks really cool too! Keep it up, earned a follow from me. c:
June 24, 2025 at 9:31 PM
When doing raycasts, you can detect these ghost parts rather than the actual player using some collision groups, this way you can reasonably do raycasts on the serverside with much less lag problems than usual.

There's more to it, but that's the gist of it!
Thank u for ur interest! :3
Means a lot.
June 24, 2025 at 9:27 PM
These ghosts are under workspace.Camera on the server's side, so it does not replicate at all. (very important)

The parts that have ghost versions should be whatever's important for hitreg, and are also not interpolated, no real need.
June 24, 2025 at 9:27 PM
Outside of this distance it just reverts to normal Roblox rep.

The server itself can't simply Pivot/CFrame the sending client with the info it recieves, since that would replicate back to them and just... Not work.

So it spawns a "ghost" for each player and their body parts.
Moving those instead.
June 24, 2025 at 9:27 PM
If they're ragdolled they send the CFrames of any limbs that have moved too.

The server then does two things:
Forward it to any clients within a reasonable distance from the sender. Who then use it as an interpolation input, details aren't important, neither is the implementation in specific.
June 24, 2025 at 9:27 PM
Sorry for the late response! I don't check my socials often.
I'll try to summarize it as best I can, but it'll have to be multiple posts.

Clients send the current CFrame of their HumanoidRootPart every 60th of a second or so, precision doesn't matter. Notably only if it's moved since last try.
June 24, 2025 at 9:27 PM
EWWW WHAT DID THE AUDIO BALANCING DO TO IT
June 7, 2025 at 1:26 PM
that hair is very gender <3
November 10, 2023 at 11:04 AM