Mr Crumble
violentcrumble.bsky.social
Mr Crumble
@violentcrumble.bsky.social
Software Dev, Wannabe Game Dev, Small Business Owner and family man.

Too many hobbies and not enough time :P
ok 2 player local splitscreen is working but kind awful to control using wasd and e to shoot and space for jump :D Might need to come up with something better.

next i need to add health and then start expanding the weapon types.. #monogame #gamedev
March 28, 2025 at 4:14 AM
ok voxels are live, 16x16 size the same as the player. Now they have aiming recticals instead of using mouse so 2 players could play on one keyboard split screen style. voxels are way easier so good call! @monogame.net #gamedev #monogame
March 27, 2025 at 11:42 PM
ok more work on my distraction project, I implemented networking! game will support 4 players and the goals is to use weapons to destroy the map and the other players.

map data, bullets, and all movement is handled by the server so that's exciting. #gamedev #monogame
March 26, 2025 at 10:28 AM
I hit a wall with #idlefarmer and took a break to work on another idea. The idea is a simple 2-4 player game where you spawn in a dirt world and have to find and destroy the other players. The only way to clear the terrain is by using weapons. inspired by worms/ leiro #gamedev #monogame
March 25, 2025 at 11:34 AM
I procrastinated by building a Main Menu which of course led me to completely refactor my entire project to use a scene structure. Now I have a cool scene going on in the background. I also added a helpful little boxes that show context of where your mouse is. #monogame #gamedev #idlefarmer
March 24, 2025 at 9:28 AM
actually I much prefer the items not disappearing when the workers are doing other actions. I think a little video game magic is ok if it looks good. #gamedev #monogame #idlefarmer
March 21, 2025 at 4:38 PM
For fun i made the workers carry the items above their heads, then i increased their carry limit to 10 and sped up the crops. Looks cool but not sure what to do when they are doing other actions while holding items. but that's sort of the fun making it up as I go along #gamedev #monogame #idlefarmer
March 21, 2025 at 4:29 PM
I used to get stuck at #gamedev whenever I hit a decision point—I’d stop everything to “think it through.” Lately, I’ve started just picking a solution and moving forward, knowing I can adjust later. Dev moves way faster and I often end up going in a different direction anyway #monogame #idlefarmer
March 21, 2025 at 12:11 AM
Chickens have nests! The nest has 3 tiers which decide if eggs can incubate. The basic level holds 1 egg and the more advanced nests can hold 3. Just in case you don't want chickens laying eggs everywhere you can give them a spot to keep it organised! #gamedev #monogame #idlefarmer
March 20, 2025 at 10:26 PM
Here is all the crops in the game now, I finally got multi tile crops working, eg crops that grow to be larger than 1 tile. Was a lot simpler than I envisioned! Next these chickens need a home! #monogame #idlefarmer #gamedev
March 20, 2025 at 9:48 AM
I added job priorities to each job, each worker has their own priority order. Now you can make each worker focus on separate tasks. I also added 100 random names to ensure I Anthropomorphize them :P plus I added a follow cam for the active worker. it's been a busy day! #monogame #gamedev #idlefarmer
March 18, 2025 at 11:21 AM
Finally I got my ui working. Ended up on a 5hr refactor to build an entire item database system so I can handle crops, placeable items and animal produce. Now you can buy more wells and chests to have somewhere closer to sell goods and refill your watering can :P #monogame #gamedev #idlefarmer
March 16, 2025 at 11:23 AM
I added a chicken! the chicken will lay eggs I can sell, it may even mess up crops :P #monogame #gamedev #idlefarmer
March 15, 2025 at 4:05 PM
Though once the crops progresses and grows to the next stage and dries out there is a chance a worker will approach from the side and we get to see another animation :P for testing I set the growth requirement to like 6 seconds. #monogame #idlefarmer
March 15, 2025 at 11:39 AM
Finally got my animations working correctly and facing the correct way. But the problem is after the worker plants a crop, the job for watering the tile appears instantly which means the same worker picks it up. since they are standing on the tile already they always face up :D #monogame #idlefarmer
March 15, 2025 at 11:33 AM
I managed to do something productive last night! I pushed a build to Apple for testing. And the certificate for push notifications had expired so I spent 2 hours learning to use a token which shouldn’t expire instead. Let me know if you want to play some yacht and test out my app! It’s async!
November 22, 2024 at 12:42 AM
Feedback Please: Which dice look better? 2d or 3d? I'm really torn! I honestly think I prefer the 2d dice. but the 3d dice have a cool satisfying effect too.

#gamedev #dice #yacht
November 19, 2024 at 9:12 PM
Spotlight: turn based Async Yacht Game I made for IOS. On IOS it actually reloads when it's your turn, or you get a notification but on windows its not working yet. I recorded myself playing in 2 windows so you get the gist

Pretty fun working on turn based async games with my own REST API. #gamedev
November 19, 2024 at 11:08 AM
Spotlight: I really enjoyed Factorio so I wanted to recreate the inventory. So far I have made the hotbar/inventory, you can split, Move & Combine Stacks, Sort inventory, You can craft and drag items from the inventory. you can store items in chests. Plus it saves to a .dat file. Very fun. #gamedev
November 18, 2024 at 10:28 AM
Another fun night of dev with C++ I added multiple enemies, difficulty settings, a basic AI, ship generation is based on the size of the planet and a tiny menu / options screen. C++ is super fun. next up to try and build it for ios and then try out opengl.

#gamedev #c++ #cplusplus
November 15, 2024 at 4:22 PM
I should limit how often the AI can act :D It is way to aggressive. It picks a target and sends half the ships to it but what happens is it runs every frame so it just ends up sending a steady stream of 1 ship at a time. and it sends ships from all planets at once.

#gamedev #cplusplus #c++
November 15, 2024 at 1:02 PM
So chatgpt can generate sprite sheets now? though I am not sure how useable it is, seems to have a background and some of the planets are cut off on the sides. but still pretty handy for testing!

#gamedev #chatgpt #ai
November 15, 2024 at 11:13 AM
I wanted to make a game in Assembly and gave up after 1 night :D
I am now making a game in c++ which is as low-level as I can get I think :P
Progress though!

#gamedev #c++ #cplusplus #gamedevelopment
November 15, 2024 at 10:13 AM