a bottle of vinegar
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vinegardude.bsky.social
a bottle of vinegar
@vinegardude.bsky.social
Im Vinnie.
Shit at everything.
I dont do commissions.
suggestive art sometimes.
Any other questions shoot a message.
messing with anything HUD related with this plugin is a pain, id rather avoid a headache messing with it, so aside from small adjustments this is prolly it
November 20, 2025 at 5:11 PM
sure ill bump the doodle
November 15, 2025 at 3:35 PM
sorry for late answer, there was a lot of errands had to deal with irl, but dude i got up and decided to try this out now, and this might actually have saved it, so thanks a fuck ton, seriously.

ill add you to the special thanks by this alone because no one else has given me an answer for 3 days
November 15, 2025 at 2:30 PM
i'll give it a try when i head home then.
November 14, 2025 at 9:30 PM
i had that experiment for some other objects but it meant cluttering the spritesheet folder with a lot of piece by piece buldings, i feel if i did that id be starting to bloat the file size for the game

i'll do it as a last meassure though
November 14, 2025 at 9:29 PM
Galv Layer Graphics and Triacontane CharacterGraphicExtend, first one for smaller events and the other for bigger art like buildings, issue is that followers arent on a separate "instance?" as the player so whenever the player triggers the layer change the party members just go also in front like so
November 14, 2025 at 2:20 PM
in a way, both
November 14, 2025 at 3:36 AM
graphic layer issues mostly
November 13, 2025 at 8:03 PM