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vincespillsink
@vincespillsink.bsky.social
The spilled cosmos.
November 12, 2025 at 11:15 AM
November 12, 2025 at 11:05 AM
S I D E L A R S

I can't wait for the spin-off! <3

References:

pin.it/3FBu0QpT1
pin.it/KfOXhGJuE

S A L A M A T !

#digitalart #fanart #stevenuniverse #sketchbookapp #artph
July 18, 2025 at 9:24 AM
R E A L • M A N

Loved this previous sketch I had of Lars, which led me to ink it.

Reference: pin.it/1UAhXbsto

S A L A M A T !

#digitalart #fanart #stevenuniverse #sketchbookpro #artph
July 16, 2025 at 12:43 PM
C O M E A L O N G W I T H M E

Living so merrily.

Reference: pin.it/5lHk5Vz

S A L A M A T !

#digitalart #fanart #adventuretime #sketchbookpro #artph
July 1, 2025 at 2:23 PM
Reposted by vincespillsink
The Daedalus class from Stargate and some of my fan design variants.

(Carrier refit, Helios and Phoenix class)

Enjoy.

#scifiart #scifi #fanart #stargate #stargatesg1
January 10, 2025 at 5:14 PM
Reposted by vincespillsink
Some Expanse art to enjoy.

#fanart #scifiart #scifi #Expanse
January 10, 2025 at 9:30 PM
Reposted by vincespillsink
#Alien 3 #commission line #art done (nearly -- still figuring out some torn plastic sheeting in the background maybe)!

Tomorrow I'll start working on the tones, then start playing around with the depth of field (foreground and background blurring) and with any luck it'll be done by the weekend!
November 24, 2024 at 1:30 PM
Reposted by vincespillsink
Some Star Trek art for Trek Tuesday.

Boldly going where no one has gone before.

Enjoy.

#scifiart #scifi #fanart #StarTrek #TrekTuesday
January 14, 2025 at 2:48 PM
Reposted by vincespillsink
Maddy and I have been mainlining Jurassic Park movies so the biological urge to draw this thing became overriding. Have a tyrannosaur. Something I weirdly haven't drawn in over a decade.

Don't @ me over realism either. The Jurassic Park t-rex is one of the best movie monsters put to screen.
January 14, 2025 at 1:54 PM
Reposted by vincespillsink
This little guy is from Moss 2. He’s based on a dung beetle. He pushes his rolling cannon around, mounts, and fires it.

I’d animate the bug itself moving. But the way the cannon reacts is nearly 100% generated using my spatial tools. Primarily the physics and aim tools. He was so easy to animate!
October 22, 2024 at 2:56 AM