Faye
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vilebloodfae.bsky.social
Faye
@vilebloodfae.bsky.social
She/Her, 20s, Using this to see posts from the couple people who have left the other sites
As someone with a phobia for a very common type of enemy in games, same boat some things are just not for me and that’s okay. If it’s something I’m really into I can spoil myself to avoid the worst of it and force myself through the rest with my eyes half closed, if not then I go play something else
November 30, 2025 at 3:08 AM
Reposted by Faye
Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM
Reposted by Faye
Players have been conditioned to believe that there is always a perfect middle ground that can be struck in every tough situation. No!! Make me choose between one broken fucked up person’s pov and another’s!!
November 27, 2025 at 12:16 AM
I did see a take on it that makes me appreciate it, the framing of the endings leans into the “Clair Obscur” of it all. For the majority of the cast that is the brighter ending, so it’s framed as incredibly dark and vice versa. The vibes are taken to the extremes to contrast the tone of the choice.
November 23, 2025 at 8:19 PM