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viewfinder06.bsky.social
@viewfinder06.bsky.social
Filmmaker at heart, back to storytelling after a detour in video editing. Excited to share my Unreal Engine-powered passion projects on this channel. Subscribe and join the adventure!
Day 41: Spent the past couple of days creating a cloud environment, which, like everything else, is more challenging than it initially seems. But it's turning out great! #unrealengine #vdb #svt #clouds #3d #rendering
April 9, 2025 at 3:59 PM
Day 40: Diving into VDBs (also known as SVTs) for my cloud scenes. These assets are incredibly large, storage-wise, and have a nasty habit of crashing UE5 during import. It's a real challenge to get them working smoothly! #unrealengine #vdb #svt #clouds #3d #rendering
April 7, 2025 at 5:35 PM
Day 38: Back in space. Renders from other scenes are taking forever, especially with all the little tweaks needed for near-final versions. #unrealengine #scifi #animation #shortmovie #NiagaraSystem #3d #space
April 2, 2025 at 3:41 PM
Day 37: Simulation day! Deep dive into UE5 Niagara System. Complex and tedious, as expected. Results look great... until rendering. ^^ #unrealengine #scifi #animation #shortmovie #NiagaraSystem #3d
April 1, 2025 at 3:44 PM
Day 36: Animation... it's easy to spot when something's off, but making it flawless takes TIME. Truly, the pursuit of perfection. #unrealengine #scifi #animation #shortmovie #landscape #3d
March 31, 2025 at 3:23 PM
Day 35: Huge challenge: creating a landscape, animating a speeder through it with a camera attached. Spoiler alert: massive issues, as usual. ^^ #unrealengine #scifi #animation #shortmovie #landscape #3d
March 28, 2025 at 4:38 PM
Day 34: Back to animation, and even something as simple as having an actor sit on a speeder takes WAY longer than expected. #unrealengine #scifi #animation #shortmovie #controlrig
March 28, 2025 at 4:38 PM
Day 33: Control rig day! Rigged asset, but needed custom controls. Tedious work, tweaks deform the mesh. #unrealengine #scifi #animation #controlrig
March 28, 2025 at 4:37 PM
Day 31: Moving from space to this landscape. It's always interesting to see the evolution and behind-the-scenes of a shot. #unrealengine #scifi #landscape #shortmovie
March 20, 2025 at 4:54 PM
Day 30: I'm really enjoying the Manual Debug Focus Plane in UE5. It's great for precisely focusing on what you want. Plus, you can even customize the color based on preference and shot type. #unrealengine #scifi #shortmovie
March 19, 2025 at 5:04 PM
Day 29: Z Depth render pass in After Effects! Powerful for depth-based luma mattes, great for 2D compositing. #unrealengine #scifi #compositing #zdepth #aftereffects
March 18, 2025 at 4:58 PM
Day 28: Last day before a week off. Here's a preview of my next shot. So many shots are nearly done—it's easy to get to 90-95%, but achieving a "perfect" render takes time and experience. Looking forward to tackling what scares me most when I get back: ANIMATION! ^^ #unrealengine #scifi #render3d
March 7, 2025 at 4:59 PM
Day 27: New shot! This one was particularly challenging. I faced so many technical hurdles. The shot's look will likely change a bit with editing and color grading, but I'm glad to have it finished! On to the next one! ^^ #unrealengine #render3d #scifi #shortmovie
March 6, 2025 at 5:05 PM
Day 26: I've spent the past two weeks troubleshooting and fixing issues. It's been almost overwhelming and discouraging at times, but I'm staying focused on moving forward. Today, I started working on my next shots.
#unrealengine #spaceopera #scifiworld #shortmovie
March 4, 2025 at 4:48 PM
Day 25: I've spent the past few days wrestling with Movie Render Queue in UE5. There are so many settings and options, leading to a wide range of results. Thanks to Shaun Comly for his very helpful article that demystified MRQ. #unrealengine #render #scifi
February 28, 2025 at 5:00 PM
Day 24: Adding clothes to a skeletal mesh is much trickier than I anticipated, though I wasn't expecting it to be easy. Still a lot of work to do; I've only just begun. #unrealengine #metahuman #spaceopera #shortmovie
February 24, 2025 at 5:01 PM
Day 23: Exploring Metahuman reminds me of creating characters in RPGs. This is just the beginning - then comes animation! I also got lucky and found someone who helped me with my issues, and their solution worked perfectly.
#unrealengine #metahuman #solved #spaceopera
February 22, 2025 at 5:06 PM
Day 22: Posting my most annoying issue so far on a forum. Glitches/overlays in Lit mode when moving around, but only with certain lights on. Path Tracing renders clean.
#unrealengine #scifi #shortmovie #glitch #pathtracing
February 21, 2025 at 5:08 PM
Day 21: While waiting for feedback on the corridor shot, I moved on to another shot: the spaceship cockpit. I had big plans for it, but some assets aren't working properly. Luckily, I had a backup plan. ^^ #unrealengine #spaceopera #spaceship #shortmovie
February 20, 2025 at 5:35 PM
Day 20: I'm finally able to share the results of my Unreal Engine journey so far. I can't wait to keep working on it. You can see more on my YouTube channel: www.youtube.com/@viewfinder06
#unrealengine #scifi #spaceopera #visualeffects
February 19, 2025 at 9:42 PM