Simon Vickers
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vickersofdibley.bsky.social
Simon Vickers
@vickersofdibley.bsky.social
Lead Gameplay Designer at Playdead || previously Game Director for Second Extinction, Lead Level Designer at Cloud Imperium Games
Oh hey it’s the first signs of spring.
October 17, 2025 at 3:55 PM
Baffled by how little Ghost of Yotei has been celebrated for its order of magnitudes improvement it made over its predecessor and its open world peers when it comes to its fluid blending of storytelling and exploration
October 13, 2025 at 12:55 PM
Forza Horizon hitting the same ‘in case of emergency: Japan’ button as Ass Creed
September 26, 2025 at 6:50 AM
This absolutely diabolical Texas switch
September 26, 2025 at 6:13 AM
Game execs looking at the tech sector reporting zero returns from AI initiatives
August 23, 2025 at 5:11 AM
Duolingo’s decision to fully skin their conversation practice as a random phone call baffles me (a social anxiety riddled mess)
August 15, 2025 at 2:11 PM
My dog out here FaceTiming like me mum n dad
June 26, 2025 at 5:05 PM
Reposted by Simon Vickers
GOOD MORNING BLUESKY

Have you heard?? We're just 8.5k away from hitting our initial funding goal!!!

Please give us a pledge if you've been thinking about it, we might be able to hit 100% within 24 hours of launch!!!!

www.kickstarter.com/projects/ann...
Crescent County - a witch-tech delivery adventure
Underground motorbroom street racing. Chaotic deliveries. Kissing on the mouth. A painterly, witch-tech, open world game.
www.kickstarter.com
May 21, 2025 at 8:34 AM
I have absolutely zero regrets for this impulse purchase
May 19, 2025 at 10:22 AM
Reposted by Simon Vickers
new blog post: turned my gdc 2025 level design theory talk into a blog post www.blog.radiator.debacle.us/2025/05/spac...
Space is not a wall: toward a less architectural level design
Maybe video game level design theory needs less focus on architecture? And maybe I'm part of the problem? My bad.
www.blog.radiator.debacle.us
May 10, 2025 at 8:12 PM
I often think about how one of the GBA Castlevanias had an amazing synergistic magic system where you combined cards to modify your moveset and one of the end game combinations is just… Gun
May 10, 2025 at 1:01 PM
New Mission Impossible movie or new Dumb and Dumber?
April 9, 2025 at 10:37 AM
Scenes of a Molly #4
April 8, 2025 at 8:18 PM
As much as I love a good Mario it’s always exciting to see one of the rest of the cast get a shot. Feels like the team really gets to shake off some of Mario stylistic baggage and go wild. DK Bonanza is giving me Warioland energy and I am eating it up
April 2, 2025 at 4:45 PM
“We continue to prevent generations in the style of individual living artists, but we do permit broader studio styles…”

Meanwhile that particular studio’s broader style:
March 27, 2025 at 3:57 PM
March 21, 2025 at 8:05 AM
the perfect Technical Designer interview
March 17, 2025 at 8:42 AM
LOAF
March 11, 2025 at 8:14 PM
“..the main purpose of my games wasn’t for them to be consumed, but rather for them just to be made.”

So lovely. that human urge to just will something into existence
March 7, 2025 at 2:56 PM
www.youtube.com/watch?v=LpG8...

Watanabe playing the greatest hits. Absolutely sobbing, I’m 14 again watching the CNX promo reel on repeat just to glimpse the cowboy bebop snippet
Lazarus | OFFICIAL TRAILER | adult swim
YouTube video by Adult Swim
www.youtube.com
February 27, 2025 at 8:05 PM
Scenes of a Molly 1-3 #dogsofbluesky
February 22, 2025 at 7:05 PM
Reposted by Simon Vickers
this haptic display absolutely rocks. basketball is for everyone.
February 6, 2025 at 9:56 PM
Hang on a second Veilguard almost sold two million in three months and is deemed a failure?
February 6, 2025 at 4:20 PM
Reposted by Simon Vickers
Chinese Ai vs US Ai - feels like an appropriate time to share this scene from the show (2018)
January 28, 2025 at 8:57 PM
What is this genre and how can I find more of it?
January 21, 2025 at 11:15 AM