I like the feel of crunchier TTRPG design without meta-currencies enabled. 3.X D20; GURPS; Rolemaster 4e; etc)
https://hawkwinter-n-potato.carrd.co
I can't imagine paying for advice from someone who wildly misconstrues what I say, that would be horribly irrelevant advice.
Anyways, enjoy raging against reusable prep and improv tools, I think it's clear nothing productive will come out of continuing this discussion.
I can't imagine paying for advice from someone who wildly misconstrues what I say, that would be horribly irrelevant advice.
Anyways, enjoy raging against reusable prep and improv tools, I think it's clear nothing productive will come out of continuing this discussion.
"Stop trying to write a story" - I suggested the literal opposite. Alexandrian: "Don't Prep Plots, Prep Situations and Tools". Custom random generators are great open-ended-sandbox-campaign-tools. I disagree that they have no value and have to be flat and bland, and provided counterexamples.
"Stop trying to write a story" - I suggested the literal opposite. Alexandrian: "Don't Prep Plots, Prep Situations and Tools". Custom random generators are great open-ended-sandbox-campaign-tools. I disagree that they have no value and have to be flat and bland, and provided counterexamples.
But yes. If you know they're raiding a guildhall, flesh out the raid.
But yes. If you know they're raiding a guildhall, flesh out the raid.
The emerald consortium sent men to eliminate the X Merchant company, and when you capture one alive he spills the beans.
RNG needn't be bland.
The emerald consortium sent men to eliminate the X Merchant company, and when you capture one alive he spills the beans.
RNG needn't be bland.
- Forgotten Realms, 3e (D&D).
- Shadowrun 4e/20th.
- Rolemaster 4e
- The Dark Eye 5e? The one translated to English in the mid-2010s.
- GURPS 4e.
- Forgotten Realms, 3e (D&D).
- Shadowrun 4e/20th.
- Rolemaster 4e
- The Dark Eye 5e? The one translated to English in the mid-2010s.
- GURPS 4e.
Since they're often much more powerful effects than hitting it with your axe, games tends to try to counterbalance it by making you need to ration your magic.
Since they're often much more powerful effects than hitting it with your axe, games tends to try to counterbalance it by making you need to ration your magic.
I'm going to answer assuming the former.
My preference is neither. Simple time release if D&D. "You level every 4 sessions unless you guys waste a whole session shopping or something. Then that one doesn't count".
I'm going to answer assuming the former.
My preference is neither. Simple time release if D&D. "You level every 4 sessions unless you guys waste a whole session shopping or something. Then that one doesn't count".