Hawkwinter
vhawkwinter.bsky.social
Hawkwinter
@vhawkwinter.bsky.social
3d Artist; Crunchy TTRPG Design; TTRPG Gamemastery; Might include Compsci, Psychology, Linguistics.

I like the feel of crunchier TTRPG design without meta-currencies enabled. 3.X D20; GURPS; Rolemaster 4e; etc)

https://hawkwinter-n-potato.carrd.co
I'm sure it made more sense coming out of 4e though. 4e players wanted a ton of combat each session.
October 21, 2025 at 5:57 PM
P2
I can't imagine paying for advice from someone who wildly misconstrues what I say, that would be horribly irrelevant advice.

Anyways, enjoy raging against reusable prep and improv tools, I think it's clear nothing productive will come out of continuing this discussion.
September 18, 2025 at 8:14 AM
P1
"Stop trying to write a story" - I suggested the literal opposite. Alexandrian: "Don't Prep Plots, Prep Situations and Tools". Custom random generators are great open-ended-sandbox-campaign-tools. I disagree that they have no value and have to be flat and bland, and provided counterexamples.
September 18, 2025 at 8:12 AM
Malleable drop in encounters that advance the plot are what I would say RNG encounters are best for, with unpredictability that's better than me just deciding what happens. Then, we're all finding out what happens through play.

But yes. If you know they're raiding a guildhall, flesh out the raid.
September 14, 2025 at 11:38 PM
Planning for where they want to go presumes I knew what that was before the session. *sometimes* that's possible, often it isn't.
September 14, 2025 at 11:34 PM
But it's not planned. I usually don't know where they're going to go or how they'll react. Set up lots of stuff going on, that can happen where it's possible, and then seed relevant info that tell them new details about what has already happened, around, wherever they go and whatever they do.
September 14, 2025 at 11:32 PM
The only way I can reliably plan an encounter is if it's the beginning of a session, or the players are entering a sealed environment like a crypt. Otherwise, they're choosing where to go and what do do - and I don't know these things in advance. Thus, prep tools that can be called upon on demand.
September 14, 2025 at 11:29 PM
These sorts of modifiers are definitely important, but that initial encounter can also be RNG'ed to good effect.
September 14, 2025 at 5:05 PM
RNG encounters don't have to be combat or to the death. Roll for which plot factions show up. Roll for which of your many floating threads get tied in.

The emerald consortium sent men to eliminate the X Merchant company, and when you capture one alive he spills the beans.

RNG needn't be bland.
September 14, 2025 at 5:03 PM
100%. Roll in the open. I want to play to find out what happens, not decide it in advance.
September 14, 2025 at 4:56 PM
Understandable. It's a lot. I'm mostly sticking to my topical social feeds, RSS, and topical interest forums.
September 11, 2025 at 9:53 PM
Also: You can speed up combat by having attacks do average damage on a hit (or double average damage on a crit). The Buffy RPG in the early 2000s just made that the rule.
April 27, 2025 at 6:33 PM
Introduce yourself with your top 5 #TTRPG picks:

- Forgotten Realms, 3e (D&D).
- Shadowrun 4e/20th.
- Rolemaster 4e
- The Dark Eye 5e? The one translated to English in the mid-2010s.
- GURPS 4e.
April 19, 2025 at 4:48 PM
The only kind I might actually want.
March 15, 2025 at 7:48 PM
This is why we don't have these, and our phones have Google assistant disabled and microphone permissions disabled for everything but our actual calling apps - not *perfect* but better.
March 15, 2025 at 7:46 PM
My favourite part of Bluesky is you can choose your feeds. If you want all TTRPG stuff: doable. If you want one that's all artists and illustrations & 3d: doable (that's what mine are). You want XXX, Politics, w/e: your choice, not forced on you. Only wish I could follow YouTube / Peertube Channels.
March 14, 2025 at 6:54 AM
Oh. I misread the post. My apologies. I thought it said it was removed /here/. Yeah, I could totally see it being removed from Threads. Again, I'm sorry. should have read more carefully.
March 14, 2025 at 4:44 AM
Wait... Don't they allow actual porn? Is the problem just that you didn't flag it properly?
March 14, 2025 at 3:22 AM
FYI you *COULD* def. use GURPS powers + enhancements/limitations to build exactly what you want, but you'd need to learn how Powers works & figure out how to use it off-label to design stuff you intend for use with a different game. Such as what houserules you'd want to apply to power-building.
March 6, 2025 at 5:50 PM
That said, SR and Buffy's magic basically let you sling weak spells all day if you're a sufficiently powerful mage, and you can still learn other abilities. Neither game has fixed, rigid classes. They may be what you want.
March 6, 2025 at 5:44 PM
These will give you more than a couple, but they're still a limited resource of sorts.

Since they're often much more powerful effects than hitting it with your axe, games tends to try to counterbalance it by making you need to ration your magic.
March 6, 2025 at 5:43 PM
You may also find yourself enjoying Rolemaster's Spell Law and Arcane Companion, it uses a spell point system, the spells are pretty simple, and a variety of thematic spell tech-trees which (for RM4e at least) each fit on one easily photocopied (or printed) page.
March 6, 2025 at 2:39 AM
🤔 Both the Buffy RPG magic system (or its souped up version in Ghosts of Albion) and the Magic system of Shadowrun might fit your wants. You cast your spells spontaneously, and accrue fatigue type penalties.
March 6, 2025 at 2:27 AM
What kind of magic system?
March 6, 2025 at 1:19 AM
When you say freeform, do you mean "whenever the GM feels like it" or "classless"?

I'm going to answer assuming the former.

My preference is neither. Simple time release if D&D. "You level every 4 sessions unless you guys waste a whole session shopping or something. Then that one doesn't count".
March 6, 2025 at 1:19 AM