Alexandru Ică
vg-head.bsky.social
Alexandru Ică
@vg-head.bsky.social
Drawing things in the screen @rayon.design

https://minus-ze.ro
The source is a highly interesting read: hal.science/hal-02143706...
hal.science
October 28, 2025 at 1:11 PM
"calculatorElement" and Annex F in this doc: color.org/specificatio...
color.org
April 24, 2025 at 7:01 PM
Shadertoy
www.shadertoy.com
December 20, 2024 at 9:57 AM
Not sure how relevant this is, but a few chapters from the CG Cinematography book by Chris Brejon about colors seem like a great reference:
- chrisbrejon.com/cg-cinematog...
- chrisbrejon.com/cg-cinematog...
- chrisbrejon.com/cg-cinematog...
November 25, 2024 at 9:18 PM
> I’m glad I worked on this headless rendering test, but I had enough trouble making my code working headless that I want to look for an easier approach next time.

Sums up my experience with headless testing graphics. :)
November 13, 2024 at 8:45 AM
November 12, 2024 at 9:25 PM
www.inf.usi.ch
October 24, 2024 at 7:55 PM
This is how it works in Skia in case anyone's curious: www.youtube.com/watch?v=Omfl...
Skia Path Ops : High Performance Set Operations for Geometry
YouTube video by Google for Developers
www.youtube.com
September 5, 2024 at 9:46 PM
Basically instead of doing union(union(p0, p1), ...) I did union(union(p0, p1, p2, ...), ...). I think this is a textbook example of an optimization that's completely unintuitive when you look at it. Unless you're familiar with how `union` works it makes no sense.
September 5, 2024 at 9:46 PM