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venv-at.bsky.social
venv
@venv-at.bsky.social
i use godot engine and i write shaders and turn them into art

website if u care https://no-venv.github.io/
vive le canada
i wonder when they'll improve the DoF shader.
it's kinda expensive, and i made a cheaper one by using the depth buffer, and sampling the viewports mipmaps based on the depth
November 6, 2025 at 5:53 AM
ok im done
October 28, 2025 at 2:09 AM
another idea i had, was to use *actual* lights to simulate GI, but that would be actually expensive
September 30, 2025 at 6:57 AM
i do recognize this could be another way for lights to be computed in godot, but thats for another time
September 30, 2025 at 6:54 AM
im at a loss on how to parse osu beatmaps gosh
im confused and probably i'll work on it later (or never again)
September 15, 2025 at 3:32 AM