VanByyrg
vanbyyrg.bsky.social
VanByyrg
@vanbyyrg.bsky.social
Programmer.

A Liberal existing in a nation where Liberalism is considered anathema.

Games and music are the only thing distracting me from that reality.

Favorite games: Path of Exile, FFXIV, Fallout 1&2, osu!, RimWorld
A tip for the future: Whenever you see some new debuff on your character - press Esc to pause and hover over them to read what they do in the top left corner! This one, for example, says "you can deal damage only while standing in ..." or smth like that.
September 10, 2025 at 2:14 AM
You have a month to finish your current one!
June 13, 2025 at 1:15 AM
With the current target release date they need to Release 2 Classes and a 4th Act in 0.3, then the same for 0.4, then 6th act and the last class on release.

But testing ALL acts and classes BEFORE release is totally unfeasible. Especially since Jonathan said they are planning to do 1 act at a time.
March 28, 2025 at 10:56 PM
The thing is: There are a million ways of achieving the same goal that they had - smooth the learning curve and make it less punishing, but they chose ones that remove the core identity of the job, that's the main pain point. At least there are two jobs I semi-enjoy still: AST and RDM, but bruh.
March 28, 2025 at 10:42 PM
Happy for you, but as a BLM main it's just not fun to play anymore, I gave it a few days to grow on me, but no, every fun aspect of it for me was removed if you include 7.0 changes, you don't even care in which order you use your abilities. Progging EX4 Blind as RDM currently, but I am quite sad =(
March 28, 2025 at 7:31 PM
"...We actually had a huge amount of complaining because there are tons of people that be like 'Oh but I want to finish this and that' So we actually had to take quite a firm stance about it of we're not allowing overtime for a while because people need to detox on it, as a studio it's bad habit"
March 28, 2025 at 7:11 PM
Jonathan: "Before Early Access released we had a pretty terrible overtime situation and people gotten kind of used to working overtime - all the time. As soon as Early Access launched we set a strict policy of no voluntary overtime..."
March 28, 2025 at 7:09 PM
Added! HO designers/artists are underappreciated
March 28, 2025 at 6:57 PM
What game is this? I can't quite recognize it
February 10, 2025 at 11:43 PM
It's just an efficiency issue, if you are going to town to vendor a bunch of shit every zone in the campaign - you are being inefficient. Nothing is stopping you from *not* picking up garbage to vendor it, you are doing it to yourself.

And reducing loot is a better solution than a bigger inventory.
February 10, 2025 at 9:33 PM
In the endgame of PoE1/2 you only get 6 portals to any map, meaning you cannot endlessly vacuum loot. The game is balanced around that, the more experienced you are, the less garbage you will pick up because it is not worth your time.
February 10, 2025 at 6:03 PM
The telegraph is the bird jumping in the air, you just have to get the timing right. But yes, the bird is overtuned.
January 13, 2025 at 3:24 AM
Mark my word, the most exciting thing that you can get out of this announcement is a roadmap perhaps (AKA the announcement of a series of announcements, iykyk)
January 12, 2025 at 6:58 AM
Don't get too excited, this is basically a way to attract eyes to the interview with directors that will be live right after the short video.

There's never something THAT big in minor patches and it wouldn't be a "short" video
January 12, 2025 at 6:46 AM
No need for an account if you are not sure she's going to enjoy it! Grab 2 controllers and try couch co-op for a while, you only need one account for that and it works on PC as well!
December 5, 2024 at 11:11 AM