Valrysha
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valrysha.bsky.social
Valrysha
@valrysha.bsky.social
Hunter, Occassional Classic Gamer, Grey, sometimes Green Parse Extraordinaire

if everyone else has one then I will too
88, almost finished kun lai but the vale opens up, takes you to the city and then tells you to 'grow stronger'
July 24, 2025 at 7:37 PM
Any ETA on lag fixes or is it just a case of waiting? Jade Forest is almost unplayable on Firemaw.
July 22, 2025 at 10:25 PM
THE WHITE PAWN IS ACCOUNTED FOR, THE WHITE PAWN IS SAFE
July 21, 2025 at 9:51 PM
take sub rogue, not an expert on the spec by any means, just reading the guides

modern wow is a huge list of conditionals and modifiers that you need to remember and consider

mop is just 'keep snd/rupture up, build, spend on eviscerates'
July 19, 2025 at 7:20 PM
i think its a different type of complexity. Tons of different utility and keybinds but the actual core rotations/priorities are relatively simple compared to many of modern WoW's specs. Whereas the core rotational class design now is much more intricate and demanding of players in most cases imo
July 19, 2025 at 7:14 PM
anecdotally the friends of mine who are playing it are the people who sort of got left behind by the game around BfA/SL/DF where they felt mythic raid became too challenging (wheras heroic is just too easy), class design got out of control for them
July 19, 2025 at 7:08 PM
The pfand thing they have in continental Europe seems like a good idea imo
March 14, 2025 at 3:23 PM
I remember doubling charm farming with skinning the falcosaurs in Aszuna. Going back to Org to sell the bracelets iirc. Back when gathering was worth literally anything and before they gutted skinning by allowing multi-tags on skins. Blood of Sargeras my beloved
February 4, 2025 at 2:07 PM
maybe the devs will see mop classic rows again, be inspired to make something similar and we repeat 2019 classic inspiring them to make talent trees in some sort of hilarious cycle
February 4, 2025 at 1:12 AM
well at least they fixed that specific example, sap is baseline, but a ton of other stuff isnt and every spell needs half a dozen modifiers (to pad out the talent tree) to even do anything meaningful or impactful
February 4, 2025 at 1:12 AM
I liked this video and I'd like to try do something similar myself in Season 2.

The amount of 'basic UI setting/functionality decided to stop working' is quite worrying though, they really need to get a grasp on that.
February 1, 2025 at 2:36 AM
What's the planned price per rune? Golds each or given away for a copper?
December 16, 2024 at 6:31 PM
have you got the old anniversary rewards and the blizzard ring/sword etc
December 6, 2024 at 7:14 PM
Came across this the other day!
Cataclysm Post Mortem -- Quest Design with Dave "Fargo" Kosak - World of Warcraft
To kick-off our World of Warcraft: Cataclysm post mortem series, we sat down with World of Warcraft Lead Quest Designer Dave “Fargo” Kosak to discuss his thoughts on questing in Cataclysm. Q: What were your main goals going into Cataclysm? Certainly from a quest design standpoint our primary goal with Cataclysm was to remake the old world, specifically the 1-60 questing experience. World of Warcraft was released in 2004, and we've learned so much in the years since about what constitutes good MMO gameplay. We wanted to make sure that the game was relevant to new players coming in, and walking up and down the length of the Barrens on foot over and over just didn’t do it for us anymore. Remaking the entire old world -- 46 zones! -- was ambitious. Actually, it was ludicrous. It was like re-releasing a whole game in the course of an expansion cycle. Then we added a couple new races and their starting zones on top of that. I’m not sure how we convinced ourselves we could make it happen, but somehow we pulled it together. Q: Are you happy with how the old world re-vamp turned out? I am. Leveling up a new character to 60 nowadays is a great deal of fun. Every zone has stories to play out, with interesting nooks and crannies and plenty of hidden gems or references for players who remember the pre-Cataclysm world.  Zones like Ashenvale now live up to their premise (intense Horde-vs.-Alliance combat), and previously empty zones now have a lot of character (see: Azshara). The content just flows. It's still World of Warcraft, but the quests have a modern feel, with lots of action and storytelling.
web.archive.org
December 4, 2024 at 7:46 AM
Really hoping the absolute slop factories don't move over here. That and the obvious mass botting.
December 4, 2024 at 3:01 AM