→ SVG filter is used to distort the background beneath the shape.
→ SVG filter is used to distort the background beneath the shape.
→ Uses roundedRectSDF() to calculate how far each pixel is from shape's edge.
→ Uses smoothStep() to create that fade around the edges
→ Calculates squishing/stretching for that realistic bubble effect.
→ Uses roundedRectSDF() to calculate how far each pixel is from shape's edge.
→ Uses smoothStep() to create that fade around the edges
→ Calculates squishing/stretching for that realistic bubble effect.
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