VaguelyElectric
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vaguelyelectric.bsky.social
VaguelyElectric
@vaguelyelectric.bsky.social
TTRPG fanatic, gamer, music lover, software engineer
The problem was that I didn't find myself causing them to lose bravery often AND they didn't seem challenged enough to use the features either.

Don't get me wrong though, the roleplay was great, but maybe a system so closely tied to roleplay doesn't work the way I thought it would.
November 7, 2024 at 6:12 PM
What didn't work as well was the "health" system. Players had a pool of "Bravery" that reset each scene change. If anything bad happened to them they would lose a point, but they could also spend a point to use a feature related to the skill they chose as a strength.
November 7, 2024 at 6:09 PM
Players had to pick from 5 skills choosing one as a strength and two weaknesses, then general gameplay involved rolling a D12 for checks against those skills and adding or removing a small bonus depending on their choices.

This actually kinda worked! But I might need to refine what those skills are
November 7, 2024 at 6:04 PM
The as-yet-unnamed system, which I might put up somewhere for more feedback at a later date, was intended to give the vibe of media like IT or the first season of Stranger Things. Being about a group of kids who find themselves at the centre of a mystery involving a monster in a small town.
November 7, 2024 at 5:57 PM