Vague Countries
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vaguecountries.nl
Vague Countries
@vaguecountries.nl
DIY D&D enthusiast. Interaction design researcher by day. www.vaguecountries.nl
Returned to Viriconium for the third installment of the series. Things get weirder and weirder. But was there ever a more gifted prose stylist working in scifi and fantasy? M. John Harrison's writing is so beautiful it's almost physically painful to read.
December 24, 2025 at 10:24 AM
After a 13-week hiatus, we finally returned to the table for another session. The players managed to eradicate a 150+ monster encampment with a combination of cunning and a healthy dose of munchkinery. It's all good. vaguecountries.nl/2025/12/13/p...
Planet Karus – Session 34 – Vague Countries
vaguecountries.nl
December 13, 2025 at 4:42 PM
After a short break, I am resuming my sword & planet reading project. Cracked open REH's Almuric last evening. In the first few pages, the protagonist punches a baddy in the face so hard his head is described as cracking like an egg. And also, as a man born out of time. Never change, Two-Gun Bob!
November 5, 2025 at 9:50 AM
Still here. Still playing fully homebrewed sword and planet OD&D. Still posting play reports. vaguecountries.nl/2025/09/27/p...
Planet Karus – Session 33 – Vague Countries
vaguecountries.nl
September 29, 2025 at 2:21 PM
Just completed the first actual game of D&D with the seven-year-old twins. Maze Rats worked like a charm.
August 8, 2025 at 1:16 PM
Casting around for character retirement rules for classic D&D campaigns with level caps (level 6 in my case). Anyone?
June 2, 2025 at 7:30 AM
Got sooo close to killing off not one but two of the highest-level characters in our campaign last night. A level six magic user and a level five thief/level two fighter (multiclass, baby).
May 10, 2025 at 9:19 AM
We had one of those Spec Ops-style D&D sessions where players break into a place in their hometown, so they can't just solve every problem with ultraviolence but must remain undetected. A fun change of pace. vaguecountries.nl/2025/04/14/p...
Planet Karus – Session 30 – Vague Countries
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April 14, 2025 at 7:24 AM
Acquired a near pristine copy of Outdoor Survival for next to nothing. Can’t wait to give this a go and see where D&D got its hexcrawling start from.
April 5, 2025 at 9:19 AM
I've been plowing through seventies and eighties sword and sorcery cinema, and a lot of it is bad (although usually still fairly entertaining).
April 3, 2025 at 7:31 AM
The play report of our annual Planet Karus marathon session is now up on the blog. All you need to run a weird sword and planet campaign is OD&D and imagination. Really. vaguecountries.nl/2025/03/24/p...
Planet Karus – Session 29 – Vague Countries
vaguecountries.nl
March 24, 2025 at 9:41 AM
Fell down a free kriegspiel / Engle matrix games rabbit hole while researching lightweight ways of structure downtime maneuvering.
March 23, 2025 at 5:26 PM
Still basking in the afterglow of playing D&D seven hours straight last Saturday. Our annual Planet Karus marathon was a blast once again. Play report coming soon.
March 11, 2025 at 6:08 PM
Making bespoke ready ref sheets that fit a weird sword and planet campaign.
March 5, 2025 at 4:23 PM
Five days until our annual marathon in-person D&D session. Feels like Christmas.
March 3, 2025 at 7:57 AM
Got two of JP Coovert’s zines. Very charming, and very infectious. Immediately makes me want to go off and draw maps for my game.
February 25, 2025 at 7:45 AM
Another month, another monthly session of our classic D&D game set in a weird sword and planet world. This time, we, or I as the referee at least, had quite a bit of fun with players facing mapping challenges. vaguecountries.nl/2025/02/16/p...
Planet Karus – Session 28 – Vague Countries
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February 16, 2025 at 2:42 PM
Finally got stuck in to Harrison’s Pastel City and my gosh is it good. Gripping, lyrical, frequently metal as f*** in its depictions of violence, but also very melancholy. A new favorite in the fantasy/sci-fi crossover that is my sweet spot. Highly recommended.
February 10, 2025 at 8:23 PM
Finished a new mid-size dungeon for my weird sword and planet D&D campaign (about 72 rooms across three levels). First time using Finch’s map generation method from Tome of Adventure Design. Worked quite well.
February 6, 2025 at 11:24 AM
Leveling up my classic D&D pedantry with Eero Tuovinen’s Muster.
February 1, 2025 at 9:47 AM
What a pile of 400+ Roman-era gold and silver coins looks like.
January 27, 2025 at 11:17 AM
Turns out dungeon stocking is an excellent way to pass the time while convalescing from the flu.
January 21, 2025 at 2:12 PM
The First Planet Karus session of 2025 is under our belts. Players had spectacular plans for a lair assault, which completely failed. Good stuff. vaguecountries.nl/2025/01/11/p...
Planet Karus – Session 27 – Vague Countries
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January 11, 2025 at 3:08 PM
Watched The Beastmaster over the weekend. Can’t think of a better example of why allowing animal familiars in a D&D game are a mistake.
January 6, 2025 at 9:02 AM
A quick addendum to my year-in-review post, a rundown of the gaming content and house rules that I home-brewed for my classic D&D sword & planet campaign throughout 2024. vaguecountries.nl/2025/01/02/h...
Homebrew Highlights: Planet Karus 2024 – Vague Countries
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January 2, 2025 at 2:09 PM