Usually No one
usuallynoone.bsky.social
Usually No one
@usuallynoone.bsky.social
3D modeler, NSFW supported... and Carnie.
Got in craving to do a little more with some digimons, had some interesting little things made.
Working out the "steak knife" mittens for Bastemon was nice to figure out., along with vaguely getting the more cyber looking texture on the Gatomon pic.
Do got a third part to something in the works.🤫
November 18, 2025 at 9:42 PM
Along with last two models had an itch to come up with new character so meet Misu Vati.
Not sure how deep backstory wise I'll really go with them or how often they may appear, mostly made to fill the niche for both a spider character and a sonic styled one.
October 25, 2025 at 9:15 AM
Sorry for long silence, had mind get a little meh and lost interest in last model.
However....
How's about two different cats to make up for one?
October 22, 2025 at 11:55 PM
Little back to sorts with showing progress as well as taking a step out from usual aim. Gonna have a crack at Izutsumi from Delicious in Dungeon. Nothing crazy on the technical side, more aiming towards getting better appearances in work.
September 22, 2025 at 9:23 PM
Do be quite the hornet to post, as well as to make.😅
September 18, 2025 at 8:49 AM
While of silence lightly juggling small ideas. Main one to come of it which wasn't too crazy to cover was redo of my shapeshifting OC Mia. Was pretty nice time getting through it, including a small outfit from a sketch of her a friend had done.
And yes, she does like to be a cat girl sometimes.
September 14, 2025 at 3:54 AM
Not made any new models, mostly just messing around with models found or I had but never posed yet.
Finally got around to setting up scene with Burnice and Pulchra from Zenless Zone Zero, certainly had it floating in the mind for a bit given how they interact with each other. #bondage #ZZZ
August 24, 2025 at 4:41 AM
And how she finished up. Initial plan of practicing IK with her didn't pan out as hoped but thankfully rest went decently well.
Next project is a cooking up a little more "in style" for my usual focus.
#muffet #undertale
bsky.app/profile/usua...
July 21, 2025 at 3:13 AM
Skimmed by with a couple phases, retopping went decently well and texturing is very minimal for her so far. Hair was on trickier side nailing down what distinct style to go for but settled eventually. Onto rigging which will be a good bit tricky.
bsky.app/profile/usua...
July 14, 2025 at 12:25 AM
A little return to an old subject, taking a second go at the character Muffet as the first try was ages ago before I did my current method of making models. So far rough sculpt was nice but I remember where the tricky part comes in during the retopping.
July 10, 2025 at 9:41 PM
And final look at what we got. Had small shake up to the textures which makes certain parts pop a lot more in the latter two pics.
Otherwise was a good time working on another imp from @huffslove.bsky.social's tome, certainly a tempting number left for another go later.😉
bsky.app/profile/usua...
June 29, 2025 at 4:11 AM
A couple small poses in setting up the rigging, always do mess around a bit to see just how far things can stretch or pose whilst keeping natural looking. Still a little facekeying to set up which will get more exact posing on the mesh without posing any bones.
bsky.app/profile/did:...
June 24, 2025 at 7:50 PM
Always a little fun to have a plan for showing progress, but then the progress gets tunnel visioned and forget to show more of it off.😅
Colors and shading about wrapped up, just need a few more details before rigging and such.
bsky.app/profile/usua...
June 21, 2025 at 4:28 AM
Got a craving for a bit of a pint sized project, making moves to tackle another one of the many lovely imps @huffslove.bsky.social has with sights on the maker of the tome herself.
June 16, 2025 at 10:34 PM
And we come around to the end of the work, looking like quite the dashing boy. Was quite nice to work on one a little more publicly, showing the process and such. May just keep it in mind for next time.
bsky.app/profile/usua...
May 26, 2025 at 12:32 AM
And finally down to just rigging with colors about set, may have minor tweaking but looking very colorful and pretty align with original design.
bsky.app/profile/usua...
May 21, 2025 at 11:47 PM
Slightly spare looking update in appearances but we just about all retopped for body mesh, little bit of variety also added cause it was tempting to see how hooves look.
bsky.app/profile/usua...
May 19, 2025 at 11:47 PM
Translating hair always a little tricky, knowing what shapes to sort of work off or flow with. Feeling pretty confident in how part of things have shaped up, as silhouette always is key.
bsky.app/profile/usua...
May 18, 2025 at 8:47 PM
Basic body sculpt always quick to follow up, easier to guess who now but not quite there yet. May take pause to work out hair/tail just so the cart isn't before this horse very much.😅
bsky.app/profile/usua...
May 17, 2025 at 6:51 PM
Small shake up from usual ways to show sneak peak before things are fully done. Little late night craving to take a crack at roughing a character to battle extra energy, would be of @astarvingfarbeagle.bsky.social's lovely unicorn character.
May be quite interesting subject for practicing hair.
May 17, 2025 at 7:43 AM
Also a little more spicier pair of pics. Some spirits can be really restless you know.
May 10, 2025 at 9:36 PM
Been a little while, was messing around with some stray models by others for most part. Did manage to settle on making this lovely ghost of a gal who is @demotex.bsky.social character Caroline the Cofagrigus. Do love a character with such a toothy, sly grin.
May 10, 2025 at 9:30 PM
Nothing new to share yet, just a little revisit of some Kinktober pics celebrating #DID_Day. Not too long to wait for a little something coming later.
April 14, 2025 at 9:11 PM
As usual a little apology for being quiet, spent a good time away messing around and getting to work on something new which I always forget to show off. Today we have Nora, a sphinx character belonging to @drfoz.bsky.social.
May just have a little something else bigger planned later on in the week.😉
March 25, 2025 at 8:32 PM
Think I've gotten close in a few cases but nothing exactly, not to mention my shaders are probably a bit spaghetti in looks and function behind the scenes.
March 14, 2025 at 8:53 AM