Just an ordinary Mokuri from VRChat. Creator of the McDonald's Playplace world. Studying 3D modeling, Japanese language, and wanting to create indie games. よろしくお願いします。
Snow White may or may not flop, but Lilo & Stitch will make bank because kids will want to see the cute talking animal movie. The moment we saw him moving in the recent trailer, it was a done deal.
March 20, 2025 at 12:34 AM
Snow White may or may not flop, but Lilo & Stitch will make bank because kids will want to see the cute talking animal movie. The moment we saw him moving in the recent trailer, it was a done deal.
Going back to the main point: If an artist wants to have the most chance to make big bucks in comics, they have to accept that what they produce won't be "art" art, it will be entertainment first, and typically for a younger audience. That's how you can maybe get rich on comics (still hard though).
December 16, 2024 at 10:52 PM
Going back to the main point: If an artist wants to have the most chance to make big bucks in comics, they have to accept that what they produce won't be "art" art, it will be entertainment first, and typically for a younger audience. That's how you can maybe get rich on comics (still hard though).
Even today, it's easy to tell from the sales of kid-friendly graphic novels like Dog Man (which you can find in Walmart), as well as the sales of shounen manga, that targeting kids to young adults is where the real money is. Both of them seem to appeal to boys and / or young men in particular.
December 16, 2024 at 10:52 PM
Even today, it's easy to tell from the sales of kid-friendly graphic novels like Dog Man (which you can find in Walmart), as well as the sales of shounen manga, that targeting kids to young adults is where the real money is. Both of them seem to appeal to boys and / or young men in particular.
Indeed. Personally, I think giving up that kids at the corner store / grocery store market was a mistake. I don't think I ever would've gotten into comics if there wasn't that rack of them at my grocery store. I think I only stepped into a direct market comics store once my entire childhood.
December 16, 2024 at 10:52 PM
Indeed. Personally, I think giving up that kids at the corner store / grocery store market was a mistake. I don't think I ever would've gotten into comics if there wasn't that rack of them at my grocery store. I think I only stepped into a direct market comics store once my entire childhood.
As for its visuals, those kinds of dull, depressing, washed-out, nigh-colorless environments were all the rage with Western developers circa 2005. It just happened to be an oil and water combo for the PMW series.
But FWIW Namco is making an actual edgy Pac-Man game now, so. Yeah.
December 16, 2024 at 1:06 AM
As for its visuals, those kinds of dull, depressing, washed-out, nigh-colorless environments were all the rage with Western developers circa 2005. It just happened to be an oil and water combo for the PMW series.
But FWIW Namco is making an actual edgy Pac-Man game now, so. Yeah.
I replayed PMW3 within the last year. There's not a whole lot of edginess to it a la Piglet, aside from a couple of attempts at risque humor. It's just a fairly bad game that gets boring and repetitive after a while.
Also weirdly, half of the game has no music, making it feel extra boring at times.
December 16, 2024 at 12:51 AM
I replayed PMW3 within the last year. There's not a whole lot of edginess to it a la Piglet, aside from a couple of attempts at risque humor. It's just a fairly bad game that gets boring and repetitive after a while.
Also weirdly, half of the game has no music, making it feel extra boring at times.
The biggest hurdle to making money in American comics is that there isn't much of a mass market for them. The next biggest hurdle, for some, would be putting their artistic reservations aside to create products that have broad appeal for a relatively big target audience in that market.
December 15, 2024 at 1:48 AM
The biggest hurdle to making money in American comics is that there isn't much of a mass market for them. The next biggest hurdle, for some, would be putting their artistic reservations aside to create products that have broad appeal for a relatively big target audience in that market.