- AD prize structure is less top-heavy
- AD EV is roughly the same if you assume that packs are full value
- YMMV depending on how you value prize boxes, tax implications, Arena packs, time, etc.
4/x
- AD prize structure is less top-heavy
- AD EV is roughly the same if you assume that packs are full value
- YMMV depending on how you value prize boxes, tax implications, Arena packs, time, etc.
4/x
EV under new prize structure @ 72% WR: $25
72% used as the win rate based on the grindiest, trophiest Arena Direct players tracked on 17L
3/x
EV under new prize structure @ 72% WR: $25
72% used as the win rate based on the grindiest, trophiest Arena Direct players tracked on 17L
3/x
EV under new prize structure @60% WR: -$1.19
2/x
EV under new prize structure @60% WR: -$1.19
2/x
Ugin's Labyrinth - fast mana
Orcish Bowmasters - oppresses X/1s and draw spells
Gemstone Caverns - doesn't create any worthwhile patterns, confused for mana acceleration by many players
10/x
Ugin's Labyrinth - fast mana
Orcish Bowmasters - oppresses X/1s and draw spells
Gemstone Caverns - doesn't create any worthwhile patterns, confused for mana acceleration by many players
10/x
Dig Through Time - 2 mana > 1 mana. It's'n't Treasure Cruise
Fury - died for Grief's sins
Umezawa's Jitte - like global warming, this isn't as scary to people like it was a generation ago
9/x
Dig Through Time - 2 mana > 1 mana. It's'n't Treasure Cruise
Fury - died for Grief's sins
Umezawa's Jitte - like global warming, this isn't as scary to people like it was a generation ago
9/x
Good. I don't play Legacy much, but these cards are warping
I don't think Legacy will ever reach the stable state of yesteryear ever again. Or modern, for that matter
8/x
Good. I don't play Legacy much, but these cards are warping
I don't think Legacy will ever reach the stable state of yesteryear ever again. Or modern, for that matter
8/x
Concerning. This is the panic button unban
The attendance numbers must have been obscenely bad for WotC to make this move
7/x
Concerning. This is the panic button unban
The attendance numbers must have been obscenely bad for WotC to make this move
7/x
Good. Died for Hogaak's sins. Powerful enabler but that's fine in Modern
We have Endurance, Emperor of Bones, other new GY hate since it left
6/x
Good. Died for Hogaak's sins. Powerful enabler but that's fine in Modern
We have Endurance, Emperor of Bones, other new GY hate since it left
6/x
Good? Haven't played with it, but incentivizes toolboxing and interaction
Green has been noticeably absent from Modern since MH3 (Tron doesn't count)
5/x
Good? Haven't played with it, but incentivizes toolboxing and interaction
Green has been noticeably absent from Modern since MH3 (Tron doesn't count)
5/x
Bad. Dangerous mana accelerant, though we now have hate like Force of Vigor, Meltdown
More concerning are the implications. This reverses the removing of fast mana from modern
Opal replaces TOR as the most expensive card in the format and desperately needs a reprint
Bad. Dangerous mana accelerant, though we now have hate like Force of Vigor, Meltdown
More concerning are the implications. This reverses the removing of fast mana from modern
Opal replaces TOR as the most expensive card in the format and desperately needs a reprint
Good. Cheating on mana is fundamentally the most broken thing in Magic
But the designers are willing to push the limits on free spells, trying to balance effects on the other side of the cast
Energy probably still high tiered
3/x
Good. Cheating on mana is fundamentally the most broken thing in Magic
But the designers are willing to push the limits on free spells, trying to balance effects on the other side of the cast
Energy probably still high tiered
3/x
Good. Either takes over the game or does nothing. No in between unless both players have TOR
Raw power level is simply too high, and the gameplay isn't actually engaging
2/x
Good. Either takes over the game or does nothing. No in between unless both players have TOR
Raw power level is simply too high, and the gameplay isn't actually engaging
2/x
Good. Companions were a mistake. One of the worst in all Magic history
Instead of creating fun and interesting deckbuilding they incentivized homogenization
+ annoying tournament policy implications
Just scrap Companion like Stickers
1/x
Good. Companions were a mistake. One of the worst in all Magic history
Instead of creating fun and interesting deckbuilding they incentivized homogenization
+ annoying tournament policy implications
Just scrap Companion like Stickers
1/x
R10 2 9-0s, 18 8-1s. T1 IDs
R11 2 9-0-1s, 9 9-1s. Not a clean cut
9-0s shouldn't have ID'd imo, or at least understood that they were creating unsafe R11 IDs aka not a clean cut
R11 Prisoner's dilemma on T2/T3
+ Very_D got rekt on OMW in R11, opponents racked up 5 losses + ID
R10 2 9-0s, 18 8-1s. T1 IDs
R11 2 9-0-1s, 9 9-1s. Not a clean cut
9-0s shouldn't have ID'd imo, or at least understood that they were creating unsafe R11 IDs aka not a clean cut
R11 Prisoner's dilemma on T2/T3
+ Very_D got rekt on OMW in R11, opponents racked up 5 losses + ID