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unreference.bsky.social
Unreference
@unreference.bsky.social
Physicist and indie game developer from Seattle currently based in Hamburg!
Yeah, completely agree. My process is usually: if I like it, make it so you can deliberately construct a circumstance where it happens, but that is very difficult to occur in normal gameplay.
November 24, 2024 at 5:20 PM
It's super easy as long as the bomb doesn't have a collider that limits getting close to r = 0 (I didn't limit the impulse scaling). Way too easy in its current form, but the secret sauce could be adding a weapon attachment that removes rigidbody collision from projectiles.
November 24, 2024 at 5:19 PM
I really like this take but I think it can even be expanded to any moment in time that those people think they have a novel way of expressing. It doesn't have to be something you've never seen or felt before, it just has to be a unique, meaningful, and therefore impactful representation of it.
November 16, 2024 at 1:28 PM