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unorig.bsky.social
unorig
@unorig.bsky.social
Reverse engineering Commodore 64 games.
Rockstar really did what they done when they might have not to. They had PS5 the game when the game was.
October 8, 2025 at 9:51 AM
Aggressive follows all JMP, JSR, branches etc. Cautious will stay within the subroutine. This allows me to disassemble small sections, compile and test.
October 7, 2025 at 7:08 AM
Yeah I have it compiling for MacOS and also Ubuntu now. I am just working on a Windows binary. I still need to do some more testing on the compile+build functionality - basically it allows you to compile and run the reverse engineered code.
October 5, 2025 at 9:08 PM
I will soon. The changes are starting to settle down - not having any c64 compile issues. I’ll probably start trying a build for Mac and Windows soon.
October 3, 2025 at 10:42 PM
Complete rewrite. The concepts are the same. c++ is much faster however.
October 3, 2025 at 10:40 PM
Love that intro screen
October 2, 2025 at 11:08 AM
I recall being quite frustrated with the game. Have not looked back at it since I was a kid.
September 29, 2025 at 10:28 AM