Unnamed 1998
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unnamed1998.bsky.social
Unnamed 1998
@unnamed1998.bsky.social
Why not be unnamed?

And for God’s sake, this isn't Twitter. I’m not here to inflate follower counts.
Me a lot of times 😂.
November 9, 2025 at 11:05 AM
Ainda bem que ninguém se machucou. Espero que consigam reaver o prejuízo.
October 14, 2025 at 4:48 PM
Caramba. Tinha alguém no sítio na hora?
October 7, 2025 at 8:47 PM
Those “high in X” labels are actually pretty recent, only about three years old.
September 20, 2025 at 7:26 PM
I loved it. I could see the evolution from when I made the Remedy logo and the two silhouettes to what it is today.
August 12, 2025 at 1:41 PM
Did you know the Stories games developed by R* Leeds have multiplayer modes? These were exclusive to the PSP versions and were written in Lua. They're pretty fun.
June 23, 2025 at 2:58 AM
I was surprised the other day when I tried to visit a re3 fork I used to access, only to find out it had been hit with a DMCA.
May 8, 2025 at 12:26 AM
What a “downgrade.” Didn’t the original PC version use IMA ADPCM? Or am I remembering wrong?
March 5, 2025 at 12:01 AM
Thanks for clarifying.
February 7, 2025 at 1:00 PM
For example, in the PC version of Vice City, Tommy lacks idle animations when holding two-handed weapons, which were present in the retail PS2 versions.
February 2, 2025 at 1:41 AM
How does the game determine when the cinematic camera angle changes? Is it completely random, or does it depend on factors like vehicle distance, speed, or other in-game variables?
January 8, 2025 at 1:25 AM