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underwhelmers.bsky.social
🔞 Underwhelmer 🔞
@underwhelmers.bsky.social
NSFW Game Dev:
Main designer of DECK OF DESIRE.
Itch: https://underwhelmers.itch.io/

If you want to talk anything game dev related, or you need feedback just tag me for a honest conversation.
- DMs: Open.
- Name: Hennico (Nicolás)
I wish that self sabotage was easier to spot, so I could stop it before it makes my entire goal unreachable
September 1, 2025 at 4:05 AM
I'm working in polishing systems.
Now I have a set of attributes that I found work very good for fastly fleshing out a range of personalities.

What I am wondering is if I try to keep it as a solo focus or should I try to make it more as a framework for encounter resolution between players.
August 29, 2025 at 2:30 AM
So, was my work useful for someone?
I am very curious if what I wrote found it's way into some group/solo campaign.
August 26, 2025 at 5:37 PM
What tools are used for formatting manuals and character sheets?
I would not like to think they are photoshop (I have no adobe subscription). So, is there a place where these standards are explained? or it's just the effort of each editing and designing team own time and effort?
August 21, 2025 at 10:04 PM
These are my designs for the npc sheet and the encounter planning sheet.
Would you like to know the rules of filling them? And a system for playing your sex encounters?
Here they are:
underwhelmers.itch.io/the-spread
August 21, 2025 at 3:17 AM
Since I got no negative feedback (nor possitive, but who counts, am I right? 😅(JK)).
I expanded the system a little with a casual encounter generation mini module.

underwhelmers.itch.io/the-spread
The Spread by Underwhelmers
A card-based system for running sexual encounters in TTRPGs.
underwhelmers.itch.io
August 20, 2025 at 8:23 PM
I have a bunch of character designs that I made for a proyect that never saw the light of the day a long time ago.

I hate that my target now it's way more explicit than when I made them, because I want to use them for something.
August 20, 2025 at 1:37 PM
I am unwinding my stress by drawing poorly.

I have an idea that just refuses to materialize no matter how hard I try to make it real...
August 20, 2025 at 3:34 AM
I have finished a first draft for the resolution system.
The resolution system is thought as a single-player or player-dm pairing.
I really like the flow, but again I'm new to writing these modules. If you are kind and give feedback I'll appreaciate it to no end :)
underwhelmers.itch.io/the-spread
The Spread by Underwhelmers
A card-based system for running sexual encounters in TTRPGs.
underwhelmers.itch.io
August 15, 2025 at 9:21 PM
Like a fénix, this event that burned me just gave me more life!
And because I am like a shark, I must create or die.
So I am already working on what's next and I like it even more than what I have made.
>:D
August 13, 2025 at 9:01 PM
There...
Please be loud and kind, but help me iron all details out.
I wish a lot and expect nothing so, every type of feedback is fuel to keep going. :D

This is just an early-early-alpha, it's not even listed yet.

underwhelmers.itch.io/courting-and...
Courting and Consummation by Underwhelmers
Experimental TTRPG focused on intercourse.
underwhelmers.itch.io
August 12, 2025 at 11:13 PM
The part I'm working for releasing early is the NPC/Character generator for potential partners.
<3

And to blow some steam and feel a little better, more drawings.
º3º
August 11, 2025 at 4:03 AM
I'm focusing on finishing one small section for posting.
Just 8 pages require so much re-write and work that my admiration for full campaigns and other writen media has increased.
Cudos to all of you who successfully released material.
I can tell you, what you did is a feature of pure determination.
August 10, 2025 at 7:24 AM
Pushing away the burnout of writing endlessly.
August 9, 2025 at 3:14 AM
So if I make available an early alpha version of the draft for the rulebook for the ttrpg.
Is there someone willing to critique it?
I'll probably have miss-spelling and things that make no sense for others.
Since I don't have a lot of real experience with this type of material.
n.n
August 6, 2025 at 9:38 PM
I have parallizing perfectionism.
So starting projects is extra hard for me.
I'm working hard on moving on and do something even if it's not what I want it to be right now.
n.n
August 4, 2025 at 10:15 AM
If I post the resolution mechanic alone will there be interest in giving feedback?

The idea I have is very new and playtesting felt fine, but idk how easy it is to understand.
August 1, 2025 at 10:43 AM
I'm working on the core of the system, the resolution mechanism.
And found a direction I absolutely love.
I'll try to make the system focus on outcomes instead of action.
So the player will choose outcome and the action will be only flair.
This way every fantasy has a place in the system.
August 1, 2025 at 2:12 AM
Is there something wrong in making the setting of the TTRPG a fantasy future with medieval fastasy feeling where all females have evolved to become all the mythical creatures in the fantasy genre.
And the bulk of the rules are about courting mythical creatures without being killed in the process?
July 29, 2025 at 1:24 AM
Moving out of the burn out had some intresting effect.

I am now developing an Adult TTRPG, instead of an Adult TCG.

I guess that the fact that I am primarily a system designer means TCGs will always be hard for me... Since they are only content driven.
July 24, 2025 at 2:02 AM
There, lot's of ass and some puss.
I am like 40% percent better after this XD
July 9, 2025 at 2:01 AM
Getting back to drawing because I am absolutly burned out.
July 9, 2025 at 1:18 AM
So, I wish to make a tcg that has the tempo and stages of intercourse. The idea is that players story after the encounter sound like they banged all night.
And of possible making it intimate between the characters while not making it awkward for players.
A whole lot of wants to balance.
June 3, 2025 at 1:31 AM
So, the idea is to make a CCG unlike any other.

CCGs are a very tricky business, most of the examples that come to mind are games perfected over 20+ years.
So the mistakes they made at the start are fixed.

As my idea is to not copy but to crease from scratch Im bound to make mistakes. It's scary.
May 27, 2025 at 10:40 PM
I have designed and scrapped 12 ideas for each idea I pursue, and have scrapped 12 ideas I pursue for each one I make public.

If abandoning ideas prematurely were a job. I would be employee of the month every month.

Talking about that, I am trying to design a CCG, because I never learn.

XD
May 27, 2025 at 12:52 PM