Main designer of DECK OF DESIRE.
Itch: https://underwhelmers.itch.io/
If you want to talk anything game dev related, or you need feedback just tag me for a honest conversation.
- DMs: Open.
- Name: Hennico (Nicolás)
Now I have a set of attributes that I found work very good for fastly fleshing out a range of personalities.
What I am wondering is if I try to keep it as a solo focus or should I try to make it more as a framework for encounter resolution between players.
Now I have a set of attributes that I found work very good for fastly fleshing out a range of personalities.
What I am wondering is if I try to keep it as a solo focus or should I try to make it more as a framework for encounter resolution between players.
I am very curious if what I wrote found it's way into some group/solo campaign.
I am very curious if what I wrote found it's way into some group/solo campaign.
I would not like to think they are photoshop (I have no adobe subscription). So, is there a place where these standards are explained? or it's just the effort of each editing and designing team own time and effort?
I would not like to think they are photoshop (I have no adobe subscription). So, is there a place where these standards are explained? or it's just the effort of each editing and designing team own time and effort?
Would you like to know the rules of filling them? And a system for playing your sex encounters?
Here they are:
underwhelmers.itch.io/the-spread
Would you like to know the rules of filling them? And a system for playing your sex encounters?
Here they are:
underwhelmers.itch.io/the-spread
I expanded the system a little with a casual encounter generation mini module.
underwhelmers.itch.io/the-spread
I expanded the system a little with a casual encounter generation mini module.
underwhelmers.itch.io/the-spread
I hate that my target now it's way more explicit than when I made them, because I want to use them for something.
I hate that my target now it's way more explicit than when I made them, because I want to use them for something.
I have an idea that just refuses to materialize no matter how hard I try to make it real...
I have an idea that just refuses to materialize no matter how hard I try to make it real...
The resolution system is thought as a single-player or player-dm pairing.
I really like the flow, but again I'm new to writing these modules. If you are kind and give feedback I'll appreaciate it to no end :)
underwhelmers.itch.io/the-spread
The resolution system is thought as a single-player or player-dm pairing.
I really like the flow, but again I'm new to writing these modules. If you are kind and give feedback I'll appreaciate it to no end :)
underwhelmers.itch.io/the-spread
And because I am like a shark, I must create or die.
So I am already working on what's next and I like it even more than what I have made.
>:D
And because I am like a shark, I must create or die.
So I am already working on what's next and I like it even more than what I have made.
>:D
Please be loud and kind, but help me iron all details out.
I wish a lot and expect nothing so, every type of feedback is fuel to keep going. :D
This is just an early-early-alpha, it's not even listed yet.
underwhelmers.itch.io/courting-and...
Please be loud and kind, but help me iron all details out.
I wish a lot and expect nothing so, every type of feedback is fuel to keep going. :D
This is just an early-early-alpha, it's not even listed yet.
underwhelmers.itch.io/courting-and...
<3
And to blow some steam and feel a little better, more drawings.
º3º
<3
And to blow some steam and feel a little better, more drawings.
º3º
Just 8 pages require so much re-write and work that my admiration for full campaigns and other writen media has increased.
Cudos to all of you who successfully released material.
I can tell you, what you did is a feature of pure determination.
Just 8 pages require so much re-write and work that my admiration for full campaigns and other writen media has increased.
Cudos to all of you who successfully released material.
I can tell you, what you did is a feature of pure determination.
Is there someone willing to critique it?
I'll probably have miss-spelling and things that make no sense for others.
Since I don't have a lot of real experience with this type of material.
n.n
Is there someone willing to critique it?
I'll probably have miss-spelling and things that make no sense for others.
Since I don't have a lot of real experience with this type of material.
n.n
So starting projects is extra hard for me.
I'm working hard on moving on and do something even if it's not what I want it to be right now.
n.n
So starting projects is extra hard for me.
I'm working hard on moving on and do something even if it's not what I want it to be right now.
n.n
The idea I have is very new and playtesting felt fine, but idk how easy it is to understand.
The idea I have is very new and playtesting felt fine, but idk how easy it is to understand.
And found a direction I absolutely love.
I'll try to make the system focus on outcomes instead of action.
So the player will choose outcome and the action will be only flair.
This way every fantasy has a place in the system.
And found a direction I absolutely love.
I'll try to make the system focus on outcomes instead of action.
So the player will choose outcome and the action will be only flair.
This way every fantasy has a place in the system.
And the bulk of the rules are about courting mythical creatures without being killed in the process?
And the bulk of the rules are about courting mythical creatures without being killed in the process?
I am now developing an Adult TTRPG, instead of an Adult TCG.
I guess that the fact that I am primarily a system designer means TCGs will always be hard for me... Since they are only content driven.
I am now developing an Adult TTRPG, instead of an Adult TCG.
I guess that the fact that I am primarily a system designer means TCGs will always be hard for me... Since they are only content driven.
I am like 40% percent better after this XD
I am like 40% percent better after this XD
And of possible making it intimate between the characters while not making it awkward for players.
A whole lot of wants to balance.
And of possible making it intimate between the characters while not making it awkward for players.
A whole lot of wants to balance.
CCGs are a very tricky business, most of the examples that come to mind are games perfected over 20+ years.
So the mistakes they made at the start are fixed.
As my idea is to not copy but to crease from scratch Im bound to make mistakes. It's scary.
CCGs are a very tricky business, most of the examples that come to mind are games perfected over 20+ years.
So the mistakes they made at the start are fixed.
As my idea is to not copy but to crease from scratch Im bound to make mistakes. It's scary.
If abandoning ideas prematurely were a job. I would be employee of the month every month.
Talking about that, I am trying to design a CCG, because I never learn.
XD
If abandoning ideas prematurely were a job. I would be employee of the month every month.
Talking about that, I am trying to design a CCG, because I never learn.
XD