As the development of UTO kept on going, it started going slowly as in the section of Programming the game. After a talk with the team we came to the conclusion that we had to switch to GameMaker Studio 2 for obvious reasons.
As the development of UTO kept on going, it started going slowly as in the section of Programming the game. After a talk with the team we came to the conclusion that we had to switch to GameMaker Studio 2 for obvious reasons.