Nome were qunari, and a couple were dwarves.
My Inkies are the tallest because so many of them were qunari.
It's funny, I LOVED qunari in DAI but not as much in Veilguard. I did more humans in Veilguard than I did in any DA game except 2.
Nome were qunari, and a couple were dwarves.
My Inkies are the tallest because so many of them were qunari.
It's funny, I LOVED qunari in DAI but not as much in Veilguard. I did more humans in Veilguard than I did in any DA game except 2.
Whatever Bioware and EA thought of Veilguard and its sales and whatnot, the fluidity of movement in that game is something they need to carry forward in all future games. There is no reason any Bioware game should ever feel stiff again. Also, keep the character creator too!
Whatever Bioware and EA thought of Veilguard and its sales and whatnot, the fluidity of movement in that game is something they need to carry forward in all future games. There is no reason any Bioware game should ever feel stiff again. Also, keep the character creator too!
Meredith was a wackjob. Whether it was purely because of the red lyrium or if she was always that way, I don't know, but she was a wackjob. Orsino is the one who pissed me off. I spent the whole game saying not all mages are blood mages, and here he is, the 1st Enchanter, a fucking blood mage
Meredith was a wackjob. Whether it was purely because of the red lyrium or if she was always that way, I don't know, but she was a wackjob. Orsino is the one who pissed me off. I spent the whole game saying not all mages are blood mages, and here he is, the 1st Enchanter, a fucking blood mage