Nick Walton
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ultiman3rd.bsky.social
Nick Walton
@ultiman3rd.bsky.social
Game engine programmer
https://croakingkero.com/
What have I missed?
July 4, 2025 at 9:14 PM
Will you be making something small for your first game in your engine, to prove it out? Perhaps a remake of one of your older games or a mini sequel?
June 18, 2025 at 2:21 AM
Okay I said "hi" out loud, were you able to hear it?
January 23, 2025 at 12:11 AM
I think programmable rendering on the user end would be the ultimate solution. Download the renderer automatically, stream the game state/rendering variables, have the user's system render the game and overlay the normal video elements like webcams and such.
January 10, 2025 at 2:09 AM
Kiwis of course
January 6, 2025 at 12:58 PM
I loved Beeny so I'm here for it :)
January 4, 2025 at 2:07 AM
Don't ask me how I knew
December 29, 2024 at 3:28 AM
You used MMF 1.5 for Within a Deep Forest, right?
December 29, 2024 at 3:14 AM
I'm keen 👀
December 20, 2024 at 4:31 AM
The Game of Life - purely for the irony.
December 19, 2024 at 2:25 AM
I like the arcane theme of your website; have you read any of André LaMothe's programming books? Similar vibe
December 3, 2024 at 3:43 AM
It's no bigger than a "Hello world", 66KiB the way I happened to compile. Someone on Reddit reckons if it's initialized with anything non-zero it may expand the executable size. Something for me to experiment on tomorrow 🧐
December 3, 2024 at 3:36 AM
I experimented before posting; declaring a 10GiB array in global scope worked, but inside main failed due to insufficient stack. Then using the linker to request a massive stack made it work, so I'm pretty sure global vars aren't on the stack, but I'm not quite sure the difference from mallocing
December 3, 2024 at 3:19 AM