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RPGaDAY 2025 is officially done! But enthusing about cool RPGs is something we do year round at UK TIN. We love seeing everyone's responses, so thank you for sharing them! Remember to check out www.facebook.com/RPGaDAY and www.autocratik.com for future events.
RPGaDAY 2025 is officially done! But enthusing about cool RPGs is something we do year round at UK TIN. We love seeing everyone's responses, so thank you for sharing them! Remember to check out www.facebook.com/RPGaDAY and www.autocratik.com for future events.
Experience teaches you not only how to improve but also how to be imperfect: as a player, GM, and designer. We're never going to make the perfect game, so embrace imperfection and enjoy the experience!
Experience teaches you not only how to improve but also how to be imperfect: as a player, GM, and designer. We're never going to make the perfect game, so embrace imperfection and enjoy the experience!
Appreciating the hell out of the generosity with which UK TIN members share their time and expertise! Communities are so great for building lasting connections and pooling our knowledge to support each other.
Appreciating the hell out of the generosity with which UK TIN members share their time and expertise! Communities are so great for building lasting connections and pooling our knowledge to support each other.
Not a deliberate delay in posting this, but I guess it fits the theme! No greater suspense than the suspense of releasing a game and waiting to see how it's received. Luckily we have a whole community of people who are used to that feeling.
Not a deliberate delay in posting this, but I guess it fits the theme! No greater suspense than the suspense of releasing a game and waiting to see how it's received. Luckily we have a whole community of people who are used to that feeling.
What are your top tactics for keeping TTRPG players engaged and invested? Listen to them, learn from others, try new things and see how they go, be a fan of their characters, and remember that the best story is the one we all tell together!
What are your top tactics for keeping TTRPG players engaged and invested? Listen to them, learn from others, try new things and see how they go, be a fan of their characters, and remember that the best story is the one we all tell together!
What makes a good nemesis in a TTRPG? Danger, excitement, maaaaybe a little bit of sexiness? We like it when rivals and nemesis characters get to do terrifying and unexpected things in games, though NGL we also love a good redemption arc too.
What makes a good nemesis in a TTRPG? Danger, excitement, maaaaybe a little bit of sexiness? We like it when rivals and nemesis characters get to do terrifying and unexpected things in games, though NGL we also love a good redemption arc too.
We love a good challenge round here: board games, card games, miniatures games, and even TTRPGs are all about challenge. Whether it's getting to grips with a new system or tackling real-world problems, there's no Challenge Rating too high for our community!
We love a good challenge round here: board games, card games, miniatures games, and even TTRPGs are all about challenge. Whether it's getting to grips with a new system or tackling real-world problems, there's no Challenge Rating too high for our community!
Games can tell us loads about ourselves and the world around us. Especially games that educate us on aspects of life we've never experienced or considered. We especially love indie games for this, passion projects that present the experiences of one or a few people.
Games can tell us loads about ourselves and the world around us. Especially games that educate us on aspects of life we've never experienced or considered. We especially love indie games for this, passion projects that present the experiences of one or a few people.
A recent thing we've been very glad to see is the sheer number of bundles raising money for charity. While it's troubling that so many people need help, it's great to see the community throwing their support behind important causes so enthusiastically!
A recent thing we've been very glad to see is the sheer number of bundles raising money for charity. While it's troubling that so many people need help, it's great to see the community throwing their support behind important causes so enthusiastically!
Today we want to celebrate our amazing community. We're lucky to be part of the wider tabletop community, and UK TIN has grown so much over the past year. We're grateful that our Discord is filled with wonderful people supporting each other. So much love <3
Today we want to celebrate our amazing community. We're lucky to be part of the wider tabletop community, and UK TIN has grown so much over the past year. We're grateful that our Discord is filled with wonderful people supporting each other. So much love <3
Something that's awesome about TTRPGs is that there's always more to discover. Our community highlighted Pigsmoke (potatocubed.itch.io/pigsmoke) and Convictor Drive (www.drivethrurpg.com/en/product/4...). What unexpected gems have you discovered?
Something that's awesome about TTRPGs is that there's always more to discover. Our community highlighted Pigsmoke (potatocubed.itch.io/pigsmoke) and Convictor Drive (www.drivethrurpg.com/en/product/4...). What unexpected gems have you discovered?
What are the best entry TTRPG to help people get into gaming?Lasers & Feelings, Honey Heist, Mouse Guard, Quest, For the Queen and Fiasco are all great picks. Post your favourites in the replies!
What are the best entry TTRPG to help people get into gaming?Lasers & Feelings, Honey Heist, Mouse Guard, Quest, For the Queen and Fiasco are all great picks. Post your favourites in the replies!
How do you handle prophecies in a game where everything can change based on player choices? Vague threats, promise cool stuff you want to put in, or just wing it? We also talked about the joy of playing characters *not* touched by destiny, just doing their best!
How do you handle prophecies in a game where everything can change based on player choices? Vague threats, promise cool stuff you want to put in, or just wing it? We also talked about the joy of playing characters *not* touched by destiny, just doing their best!
TTRPGs are allllll about communication, and this prompt got us thinking about the ways TTRPGs help us communicate and understand each other, from specific games like @hatchlingdm.itch.io's Isles trilogy to the moment you make your whole group laugh.
TTRPGs are allllll about communication, and this prompt got us thinking about the ways TTRPGs help us communicate and understand each other, from specific games like @hatchlingdm.itch.io's Isles trilogy to the moment you make your whole group laugh.
Going to quote our director @comradebubbles.bsky.social directly here on the power of TTRPGs to renew: "It’s also just a hobby that allows us to renew ourselves with every new character, a journey of self-discovery and improvement with every dice roll."
Going to quote our director @comradebubbles.bsky.social directly here on the power of TTRPGs to renew: "It’s also just a hobby that allows us to renew ourselves with every new character, a journey of self-discovery and improvement with every dice roll."
This topic got people talking about player creativity - how systems help support players in bringing creative solutions to problems. And also about the things we have overcome to run and play games, and how it's been worth it.
This topic got people talking about player creativity - how systems help support players in bringing creative solutions to problems. And also about the things we have overcome to run and play games, and how it's been worth it.
Apparently imposter syndrome is too easy an answer (boo!) but there's still plenty to talk about with this topic. 'Paranoia' is a great antidote to hidden information games because the whole point is that players should be suspicious of everything!
Apparently imposter syndrome is too easy an answer (boo!) but there's still plenty to talk about with this topic. 'Paranoia' is a great antidote to hidden information games because the whole point is that players should be suspicious of everything!
What's your favourite way to use mystery in games? Our director Ryan likes to leave the time before the game as a mystery to be filled in during play, while our social media manager likes to pretend their players' cool ideas for solutions were what they meant all along!
What's your favourite way to use mystery in games? Our director Ryan likes to leave the time before the game as a mystery to be filled in during play, while our social media manager likes to pretend their players' cool ideas for solutions were what they meant all along!
This topic got people talking about the capacity of games to help us through dark times, and explore things we struggle with. Organisations like @gametherapyuk.bsky.social are proponents for games as part of healing, and that's something we want to see more of.
This topic got people talking about the capacity of games to help us through dark times, and explore things we struggle with. Organisations like @gametherapyuk.bsky.social are proponents for games as part of healing, and that's something we want to see more of.
Stay on the path, or risk straying into the deep dark forest? Some games and groups take a more linear path through their stories, while others like to plunge off into mysterious and uncharted lands. Neither is wrong, so figure out what's right for your group.
Stay on the path, or risk straying into the deep dark forest? Some games and groups take a more linear path through their stories, while others like to plunge off into mysterious and uncharted lands. Neither is wrong, so figure out what's right for your group.
Flavour is more than just a marketing ploy in TTRPGs: it is often at the heart of why people engage with a game. Our community shouted out some examples of games with great flavour, and talked about how we would pick up games based on flavour alone!
Flavour is more than just a marketing ploy in TTRPGs: it is often at the heart of why people engage with a game. Our community shouted out some examples of games with great flavour, and talked about how we would pick up games based on flavour alone!
Cue lots of fond reminiscing about how we got into gaming 🥰 Many of us have people and games we're grateful to for initiating us into TTRPGs. Whether through friends showing us how to play, societies and clubs, or just picking up a book and finding a whole world inside.
Cue lots of fond reminiscing about how we got into gaming 🥰 Many of us have people and games we're grateful to for initiating us into TTRPGs. Whether through friends showing us how to play, societies and clubs, or just picking up a book and finding a whole world inside.