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crackin up at the accidental gabber kick every time this guy pulls out a chart
February 9, 2025 at 8:48 PM
fluid pong with audio reactivity and midi control, built with glsl shaders and js in Synesthesia
November 26, 2024 at 7:47 PM
i <3 dot(sin(p),(cos(p.zyx))
November 23, 2024 at 11:00 PM
learning how to make the most of this glsl to ai workflow
... and how to upload quality videos here. this is take 2 of this post, should look nicer 🤞
November 19, 2024 at 5:58 AM
okay only one webm per post, i'm slowly learning. this is the depth map, output directly from the glsl shader as an extra buffer and sent to the depth controlnet. the squiggly lines were added after the raymarch so they don't show up here. they could be added in though
November 18, 2024 at 2:18 AM
okay webm it is until somebody tells me that doesn't work for some reason. here's the depth map and raw shader I used as input. the raw shader is used ~15% influence and the depth map has ~30% influence for the first ~30% of the diffusion.
November 18, 2024 at 2:14 AM
...no gifs here? let's try a webm
November 17, 2024 at 11:54 PM