@tysooob.bsky.social
#SmallGameStudio After agonizing with choosing the best font for my game, I decided to skip the choice and design my title screen, but now I'm right back to needing to decide on which font looks best. I know I shouldn't be wasting time deciding this, but I can't bring myself to easily decide
June 3, 2025 at 6:40 AM
#SmallGameStudio Another issue I'm coming across is successfully making decently looping audio segments. I noticed that when using these audio clips from online, I'm struggling with when the song loops and there is a clear disconnect. I've just made each mp3 file 15 minutes long as a safeguard...
June 3, 2025 at 5:22 AM
#SmallGameStudio One of the elements that both my artist friend Arthur and I are learning is balancing the work we put into the designs with player convenience. Working out details of cramped visual space and text visibility at expense of players not being able to see everything is difficult
June 3, 2025 at 5:10 AM
#SmallGameStudio Holy moly I was finally able to get the mouth movement to actually work alongside the advancement of the text. Admittedly, this element should have been considered a "stretch goal" and not taken up so much of my time, but I felt that this would be an important aspect of my game
May 27, 2025 at 5:09 PM
#SmallGameStudio Quite honestly, I know I have bitten off more than I can chew for what I need to try and code. Although it feels SO SIMPLE to code something like interchanging mouth sprites to emulate speaking animation, I am failing pretty bad. Sunk cost fallacy though.
May 27, 2025 at 3:19 AM
#SmallGameStudio My friend Arthur has helped me out so much by making me the artwork for the character of Dylan Turing! This game would not be possible at all if I wasn't able to have his help. Please appreciate his beautiful work and follow @artjrey on insta
May 27, 2025 at 1:23 AM
#SmallGameStudio I've implemented all of the basics of the "visual novel" code into Unity and the while coding the "skip" functionality I was wondering exactly how far I should push the narrative. Would it even be necessary to include a skip feature for what should be a short game? I guess I'll see
May 20, 2025 at 6:12 AM
#SmallGameStudio Video tutorials on YouTube that happen to be exactly what I'm looking for are the biggest godsend. This guy also happens to have a tutorial on making a text interaction from Danganronpa that I'm inspiring for my gameplay so massive shout out to homeboy Greg
May 20, 2025 at 3:33 AM
#SmallGameStudio As I'm developing the mood board and discussing with an artist the direction of my final project, I am still struggling with the idea of whether or not to take the titular character a female or a male. I guess I should leave it to my artist friend and see how it goes first!
May 19, 2025 at 11:41 PM
#SmallGameStudio Originally I wanted to have at least 4 stages, but I'm seeing that polishing 3 would be better than creating 4 alright stages. I am now in the process of creating the "Elden Ring" inspired stage and need to figure out how to create a notable background with abstract designs (inspo:)
May 13, 2025 at 2:06 AM
#SmallGameStudio I've moved on to attempting to complete a simplified version of CSGO for my game and I am now struggling with a whole new dynamic of scaling. I need to make the space relatively player friendly while also keeping the map recognizable instantly to know the reference.
May 12, 2025 at 8:46 PM
#SmallGameStudio The main hook of my idea for this week's project is to recreate highly impactful games in a 2D format (ie. Dark Souls) in an extremely simplified way. But, I am struggling to figure out what would be both feasible as well as properly impactful to adapt
May 12, 2025 at 3:52 AM
#SmallGameStudioArcade3 BECOME A GREAT ARTIST IN JUST 10 SECONDS is a fire game. You can just press a bunch of different keys to change an image and make some fun audio noises. It's just like it promised. I am an artist now
May 6, 2025 at 6:51 PM
#SmallGameStudioArcade3 I definitely cannot call myself smart enough to come close to understanding the meaning of Diving Bell, but what I can take away from the game is the lesson of using elements like aspect ratio to get across a feeling of claustrophobia
May 6, 2025 at 6:42 PM
#SmallGameStudioArcade3 Lian is a game that I see heavy inspiration from the super simple game the Marriage. The shapes representing lovers and the players requiring a level of distance from each other, but also needing each other to not die is a creative way to characterize shapes
May 6, 2025 at 6:37 PM
#SmallGameStudioArcade3 Sibilant Snakelikes is one of the most creative jokes for a game. It makes all the games referenced playable through a snake based format and my favorite has to be the Papers Please reference. I could never have expected how they would implement snake into the game
May 6, 2025 at 6:31 PM
#SmallGameStudioArcade3 the notgame Freedom Bridge is a really poignant way to bring attention to the real life thing it is referring to. More than just being told about the facts feeling the slow and painful trek to the bridge just to not being able to make it across is really powerful
May 6, 2025 at 6:22 PM
#SmallGameStudioArcade3 I just played Passage and the meaning of this game is clearly the development of walking through life and slowly aging. I am curious as to the number in the top right as I initially assumed that it referred to my age, but that's impossible lol
May 6, 2025 at 6:18 PM
#SmallGameStudioArcade3 The game "untitled (the flower game)" does something really amazing when you highlight the choices for the game mode. It shows the pattern of the last created "flower art" and gives the game a creative user generated feel
May 6, 2025 at 6:11 PM
#SmallGameStudio While making a pong derivative for this project, I have slowly begun a track onto game balancing. I'm trying to make sure that the movement of the paddles is fast enough to be possible, but slower than the ball so some skill is required. Balancing things intentionally is pretty fun!
May 5, 2025 at 11:52 PM
#SmallGameStudio One thing that's super helpful about these x.1 assignments is teaching me exactly the important time investment I'll need to give to certain elements. For example, I'd like to try and make some particularly creative objects/textures, but I might not have time for this 3.1 project
May 5, 2025 at 11:37 PM
#SmallGameStudio The first hurdle I had to make sure I understood was the scaling of the "canvas" of 2D games. I wonder if there's a general rule of thumb of scaling the camera size to make things easier for a game maker. Technically, any size works if you scale all other values correctly.
May 5, 2025 at 10:56 PM
#SmallGameStudio My game, Nostalgia, has just been released! Definitely an exercise in planning ahead with writing and coding! Although the full concept did not get realized in time, I believe I managed to at least give it the core of what I wanted tysooob.itch.io/nostalgia
April 29, 2025 at 5:04 AM
#SmallGameStudio I must say, it is unbelievably annoying to change text in TMPro since, if you click off the edge of the box by the tiniest bit in the world, you will just highlight every single character you wrote out and accidentally delete all of it. Should've wrote my stuff in format first
April 29, 2025 at 12:45 AM
#SmallGameStudio Originally, I did want to lean more into some visual flair with some "animations" of the background/images of TMPro. But, seeing that the amount of text I have is causing some holdups in coding, I might have to concede to ensure I meet the deadline 😅
April 28, 2025 at 10:58 PM