TwoFly
twofly.bsky.social
TwoFly
@twofly.bsky.social
Cooking some delicious spaghetti code.
While it is not pixel perfect I really low how simple it is to make a 3D effect with a single texture. Also, it will make aiming the cannons a lot simpler as it is not locked to 8 directions like in the original Sid Meier's Pirates! Many don't like it breaks the "retro" aesthetic
July 7, 2025 at 2:19 PM
Fully agree. It all comes down to gameplay and your examples are great to illustrate this. Spelunky would not be the same without procedural levels. Spellunky does the PG the smart way where the chunks of the level ensure there is always a route to the exit and fixed room types for special rooms
July 6, 2025 at 3:44 PM
Some games benefit greatly from procedural generation but for a game like this I am not convinced it is the best way forward. Instead, you will get a familiar map each time but towns/ports/etc will change from game to game although I will make some placeholders that will be used for placing these
July 6, 2025 at 12:59 PM
generate the map. I am not a fan of that as it is often hard to make procedural maps interesting for gameplay. However, other parts of the game will be procedural. Enemy and ally factions will behave differently each game and quests will be random.
July 6, 2025 at 7:07 AM
The procedural generation will only be done once in the editor. I will generate a lot of maps to find one I like. I will use a seed so that I can generate the same map again if needed but once I have found one I like I will adjust it by hand to add details. The final game will not procedurally
July 6, 2025 at 7:07 AM
Thank you for your kind words. The tileset is fairly complex but most of the tiles can autotile. So, creating the outlines for the islands is simple but adding details is complex. I want to procedurally generate the map because it will make the map look more natural than if I hand paint it.
July 6, 2025 at 7:07 AM
Reuploaded it so that it animates 😂
July 1, 2025 at 6:08 PM
Thank you, VEXED. I know your work and have bought several of your assets on itch 😊
Not sure why this did not work. It was a gif so why it is not animating here, I have no idea. Worked on my computer.
July 1, 2025 at 6:03 PM
Thank you for a very informative og humorous talk about plain text files
November 26, 2024 at 9:13 AM