* more or less we find that every additional finger used increases 5 wpm (words per minute). Users of multi finger solutions (touch typers) can reach 40-50 wpm.
* more or less we find that every additional finger used increases 5 wpm (words per minute). Users of multi finger solutions (touch typers) can reach 40-50 wpm.
We (@arpitbhatia.bsky.social et al) analyzed 176 papers and text entry techniques inside XR and found that:
We (@arpitbhatia.bsky.social et al) analyzed 176 papers and text entry techniques inside XR and found that:
Paper:...
Paper:...
Web: http://embardiment.github.io
Code: soon
Web: http://embardiment.github.io
Code: soon
Paper: duruofei.com/papers/Zhu_B...
Paper: duruofei.com/papers/Zhu_B...
Web: embardiment.github.io
Code: coming soon
Web: embardiment.github.io
Code: coming soon
@nels.dev, @seanliu.io, @esenktutuncu.bsky.social, @riccardobovo.bsky.social, @anderschri.bsky.social, @dogadogan.bsky.social…
@nels.dev, @seanliu.io, @esenktutuncu.bsky.social, @riccardobovo.bsky.social, @anderschri.bsky.social, @dogadogan.bsky.social…
Like the work with Lystbaek et al. “Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction” UIST 2024
pure.au.dk/ws/portalfil...
Like the work with Lystbaek et al. “Hands-on, Hands-off: Gaze-Assisted Bimanual 3D Interaction” UIST 2024
pure.au.dk/ws/portalfil...
For hand + eye. We worked with Profs Hans Gellersen and Ken Pfeuffer for 2 years. Figuring out design considerations: research.google/pubs/design-...
For hand + eye. We worked with Profs Hans Gellersen and Ken Pfeuffer for 2 years. Figuring out design considerations: research.google/pubs/design-...
- Adaptive and Context-Aware AR
- Always-on AI Assistant by Integrating LLMs and AR
- AI-Assisted Task Guidance in AR
- AI-in-the-Loop On-Demand AR Content Creation
- AI for Accessible AR Design
- Real-World-Oriented AI Agents
- Adaptive and Context-Aware AR
- Always-on AI Assistant by Integrating LLMs and AR
- AI-Assisted Task Guidance in AR
- AI-in-the-Loop On-Demand AR Content Creation
- AI for Accessible AR Design
- Real-World-Oriented AI Agents
In the pics: Ge Li from @DSE_Unibo, @KenPfeuffer from @AarhusUni_int and Ryan House from @UWMadison.
Great support by @SloanFoundation and @wsu.
In the pics: Ge Li from @DSE_Unibo, @KenPfeuffer from @AarhusUni_int and Ryan House from @UWMadison.
Great support by @SloanFoundation and @wsu.
As we add ++ people to a VR space the chances of their spaces overlapping tends to Zero. This work solves N people collaborating in dissimilar spaces. 🧵
As we add ++ people to a VR space the chances of their spaces overlapping tends to Zero. This work solves N people collaborating in dissimilar spaces. 🧵