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tuomaspirinen.bsky.social
@tuomaspirinen.bsky.social
Designer of Trench Crusade, Mordheim & WFB 6th ed. Playstation/HMQ Senior Design Manager. Games Workshop, Remedy, EA & Ubisoft Alumni.

"I can be approached, but never pushed; befriended but never coerced; killed but never shamed."
From the real-life history on "treatment" of mental illness. I wanted to kind of reflect how literally diabolical it was.
November 28, 2025 at 5:59 PM
They are big, hefty bois and girls!
November 25, 2025 at 9:15 PM
That's why I put the Reinforcements option in, so you can avoid the spiral of death.
November 24, 2025 at 2:29 PM
I love it when you can use terrain for more than one game at a time.
November 24, 2025 at 2:28 PM
Now that's proper soldierin'!
November 22, 2025 at 10:58 PM
One of the things I am most proud of is this community creativity.
November 12, 2025 at 9:54 PM
Lovely gold.
November 11, 2025 at 5:14 PM
Love the mood in this!
November 11, 2025 at 12:44 PM
There is still time. ;) Thanks for the idea!
November 11, 2025 at 12:44 PM
I will show this to Mike. This lad has talent.
November 2, 2025 at 6:21 AM
No AI has ever been used in Trench Crusade creative work and never will.
October 31, 2025 at 6:26 PM
Yeah, lots of people build 9th model with some legs.
October 31, 2025 at 2:34 PM
They can simply write to Archon at sales@archon-studio.com to discuss retail terms.
October 27, 2025 at 7:52 PM
Yeah, the Scar system is there to stop Elites completely dominating the game -plus it is in the spirit of the game that you cannot just sustain endless wounds.
October 27, 2025 at 3:25 PM
Game 9! Would love to hear what your Elites are like by now.
October 27, 2025 at 8:51 AM