Tunahead
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tunahead.bsky.social
Tunahead
@tunahead.bsky.social
BUP
Gerade dürft ich für ein paar Stunden haptische Gloves für VR testen.

Ngl fühlt sich eher an als hätte man an jedem Finger ein Rumble Pack dran.
November 25, 2025 at 9:10 PM
Post Something random or you'll have an awful November.
November 4, 2025 at 1:45 AM
Anime needs more nose picking Girls.
October 27, 2025 at 3:13 PM
@oocrpgmaker.bsky.social
Screens like this will never not be funny to me.
October 14, 2025 at 9:01 PM
ngl.
This Thumbnail is todays MvP.
You don't actually need to watch the Direct.

Everything important is right on this thumbnail.

Thanks @vinny.vinesauce.com
September 12, 2025 at 8:40 PM
Well, the last two Days I didn't get much work done.
At least I got some modeling, rigging and animating done.

But I am probably not gonna finish and submit this game to the Jam.

It makes me a bit sad.

#BrackeysGameJam #GameDev #GameJam
August 30, 2025 at 11:05 PM
Implemented a Melee Attack and a Shotgun!
Still needs some polish, but I think I figured out how I wanna implement new weapons and stuff.

Next Stop a good Camera and some nice graphics!
(I hope)

#BrackeysGameJam #GameDev #GameJam
August 27, 2025 at 6:46 PM
Enemies are now Able to attack.
The Player can die.

Also there are weapon upgrades which work (not in Video)
So basicly all I need now is more content and maybe some graphics. So far I am pretty happy with the progress :)

#BrackeysGameJam #GameDev #GameJam
August 26, 2025 at 11:26 PM
Sadly Yesterday I couldn't get much work done, because I had to run some errands.

At least now the basic GameLoop works. Time add some interessting Weapons, fix the Enemy Spawn and finish up this gameloop, whoop whoop.

#BrackeysGameJam #GameDev #GameJam
August 26, 2025 at 1:04 PM
I am trying to do something in 3D for the first time for the #brackeysgamejam

Didn't get much work done as of yet. It has been a while since I worked in Godot. At least I can say I feel much more confident in what I am doing.

It's basic, but looking good so far.
#GameJam #GameDev
August 24, 2025 at 10:45 PM
Everyone hates Cartoony Artstyles in RTS:
August 21, 2025 at 10:57 PM
I should really answer every corporate Mail with the following Image (Credits to @turbojehtt.net ):
August 5, 2025 at 12:32 PM
For the most part, I really don't know what I am doing with #Blender, but I think I am getting better?

Well have a look at some simple Things I tried out to learn how to handle UV Maps.

(Most of these were made, while a friend of mine worked on a GameJam. So I cut alot of corners.)

#Gamedev #3D
July 25, 2025 at 11:26 AM
Here is probably one of my most complex Models so far. Not textured yet, because I think I still need to learn a bit.

But I think this elf looks kinda neat :)

#Blender #3D #GameDev
July 25, 2025 at 11:11 AM
Hab mal wieder mit Blender rumgespielt.
Hab mich doch noch an relativ viel erinnert.

Aber 3D Modeling macht definitiv Spaß :>
July 14, 2025 at 12:16 AM
Ich hab noch ne Alternative.
Mh. Man könnte verschiedene Zufalls antworten schicken.

Kreatives nein Sagen :)
July 9, 2025 at 9:15 AM
If I wasn't this lazy, I would've edited it.
Just imagine your profil pic on abe and bsky on the cloud :'D
June 9, 2025 at 12:34 PM
Answering with a Simpsons Meme, which was the Style at the time.
June 9, 2025 at 11:47 AM
Me too.
May 27, 2025 at 3:51 PM
If you see this, quote with the energy you bring to Bluesky.
March 23, 2025 at 6:32 PM
Shake it baby.
March 5, 2025 at 7:27 PM
Hey look at me mama, I am fame :)
February 25, 2025 at 6:10 PM
You will cum in 5 seconds
February 12, 2025 at 2:34 PM
Maybe...it's the German in me, but I would just get one of these Folders and put everything my kid draws in there.

Maybe even Date and categorize it.
January 10, 2025 at 11:41 PM
...... Es war Okami...also war ich garnicht so weit davon entfernt :'D
December 13, 2024 at 3:46 AM